System and method for a graphics processing framework embodied utilizing a single semiconductor platform

ABSTRACT

A graphics pipeline system is provided with a transform module positioned on a single semiconductor platform for transforming graphics data. Also included is a lighting module positioned on the same single semiconductor platform as the transform module for lighting the graphics data. In use, various operations may be performed utilizing the single semiconductor platform such as rendering, fog operations, blending, coloring operations, etc.

RELATED APPLICATIONS

The present application is a continuation of Ser. No. 09/730,652 filedDec. 5, 2000, now U.S. Pat. No. 6,342,888 which is continuation of aparent application entitled “A Transform, Lighting and RasterizationSystem Embodied on a Single Semiconductor Platform,” and filed Dec. 6,1999 now U.S. Pat. No. 6,198,488, under Ser. No. 09/454,516. The presentapplication is further related to applications entitled “Method,Apparatus and Article of Manufacture for Area Rasterization using SensePoints” which was filed on Dec. 9, 1999 under Ser. No. 09/455,305,“Method, Apparatus and Article of Manufacture for BoustrophedonicRasterization” which was filed on Dec. 9, 1999 under Ser. No.09/454,505, “Method, Apparatus and Article of Manufacture for Clip-lessRasterization using Line Equation-based Traversal” which was filed onDec. 9, 1999 under Ser. No. 09/455,728, “Method, Apparatus and Articleof Manufacture for a Vertex Attribute Buffer in a Graphics Processor”which was filed on Dec. 9, 1999 under Ser. No. 09/454,516, “Method,Apparatus and Article of Manufacture for a Transform Module in aGraphics Processor” which was filed on Dec. 9, 1999 under Ser. No.09/456,102, “Method and Apparatus for a Lighting Module in a GraphicsProcessor” which was filed on Dec. 9, 1999 under Ser. No. 09/454,524,and “Method, Apparatus and Article of Manufacture for a Sequencer in aTransform/Lighting Module Capable of Processing Multiple IndependentExecution Threads” which was filed on Dec. 9, 1999 under Ser. No.09/456,104, which were filed concurrently herewith, and which are allincorporated herein by reference in their entirety.

FIELD OF THE INVENTION

The present invention relates generally to graphics processors and, moreparticularly, to graphics pipeline systems including transform, lightingand rasterization modules.

BACKGROUND OF THE INVENTION

Three dimensional graphics are central to many applications. Forexample, computer aided design (CAD) has spurred growth in manyindustries where computer terminals, cursors, CRT's and graphicsterminals are replacing pencil and paper, and computer disks and tapesare replacing drawing vaults. Most, if not all, of these industries havea great need to manipulate and display three-dimensional objects. Thishas lead to widespread interest and research into methods of modeling,rendering, and displaying three-dimensional objects on a computer screenor other display device. The amount of computations needed torealistically render and display a three-dimensional graphical object,however, remains quite large and true realistic display ofthree-dimensional objects have largely been limited to high end systems.There is, however, an ever-increasing need for inexpensive systems thatcan quickly and realistically render and display three dimensionalobjects.

One industry that has seen a tremendous amount of growth in the last fewyears is the computer game industry. The current generation of computergames is moving to three-dimensional graphics in an ever increasingfashion. At the same time, the speed of play is being driven faster andfaster. This combination has fueled a genuine need for the rapidrendering of three-dimensional graphics in relatively inexpensivesystems. In addition to gaming, this need is also fueled by e-Commerceapplications, which demand increased multimedia capabilities.

Rendering and displaying three-dimensional graphics typically involvesmany calculations and computations. For example, to render a threedimensional object, a set of coordinate points or vertices that definethe object to be rendered must be formed. Vertices can be joined to formpolygons that define the surface of the object to be rendered anddisplayed. Once the vertices that define an object are formed, thevertices must be transformed from an object or model frame of referenceto a world frame of reference and finally to two-dimensional coordinatesthat can be displayed on a flat display device. Along the way, verticesmay be rotated, scaled, eliminated or clipped because they fall outsidethe viewable area, lit by various lighting schemes, colorized, and soforth. Thus the process of rendering and displaying a three-dimensionalobject can be computationally intensive and may involve a large numberof vertices.

A general system that implements such a pipelined system is illustratedin Prior Art FIG. 1. In this system, data source 10 generates a streamof expanded vertices defining primitives. These vertices are passed oneat a time, through pipelined graphic system 12 via vertex memory 13 forstorage purposes. Once the expanded vertices are received from thevertex memory 13 into the pipelined graphic system 12, the vertices aretransformed and lit by a transformation module 14 and a lighting module16, respectively, and further clipped and set-up for rendering by arasterizer 18, thus generating rendered primitives that are displayed ondisplay device 20.

During operation, the transform module 14 may be used to performscaling, rotation, and projection of a set of three dimensional verticesfrom their local or model coordinates to the two dimensional window thatwill be used to display the rendered object. The lighting module 16 setsthe color and appearance of a vertex based on various lighting schemes,light locations, ambient light levels, materials, and so forth. Therasterization module 18 rasterizes or renders vertices that havepreviously been transformed and/or lit. The rasterization module 18renders the object to a rendering target which can be a display deviceor intermediate hardware or software structure that in turn moves therendered data to a display device.

When manufacturing graphics processing systems, there is a general needto increase the speed of the various graphics processing components,while minimizing costs. In general, integration is often employed toincrease the speed of a system. Integration refers to the incorporationof different processing modules on a single integrated circuit. Withsuch processing modules communicating in a microscopic semiconductorenvironment, as opposed to external buses, speed is vastly increased.

Integration if often limited, however, by a cost of implementing andmanufacturing multiple processing modules on a single chip. In the realmof graphics processing, any attempt to integrate the transform,lighting, and rasterization modules for increased speed would be costprohibitive. The reason for this increase in cost is that the requiredintegrated circuit would be of a size that is simply too expensive to befeasible.

This size increase is due mainly to the complexity of the variousengines. High performance transform and lighting engines alone are veryintricate and are thus expensive to implement on-chip, let aloneimplement with any additional functionality. Further, conventionalrasterizers are multifaceted with the tasks of clipping, rendering, etc.making any cost-effective attempt to combine such module with thetransform and lighting modules nearly impossible.

There is therefore a need for a transform, lighting, and rasterizationmodule having a design that allows cost-effective integration.

DISCLOSURE OF THE INVENTION

A graphics pipeline system is provided with a transform modulepositioned on a single semiconductor platform for transforming graphicsdata Also included is a lighting module positioned on the same singlesemiconductor platform as the transform module for lighting the graphicsdata. In use, various operations may be performed utilizing the singlesemiconductor platform such as rendering, fog operations, blending,coloring operations, etc.

BRIEF DESCRIPTION OF THE DRAWINGS

The foregoing and other aspects and advantages are better understoodfrom the following detailed description of a preferred embodiment of theinvention with reference to the drawings, in which:

FIG. 1 illustrates a prior art graphics processing system;

FIG. 1A is a flow diagram illustrating the various components of oneembodiment of the present invention implemented on a singlesemiconductor platform;

FIG. 2 is a schematic diagram of a vertex attribute buffer (VAB) inaccordance with one embodiment of the present invention;

FIG. 2A is a chart illustrating the various commands that may bereceived by VAB in accordance with one embodiment of the presentinvention;

FIG. 2B is a flow chart illustrating a method of loading and drainingvertex attributes to and from VAB in accordance with one embodiment ofthe present invention;

FIG. 2C is a schematic diagram illustrating the architecture of thepresent invention employed to implement the operations of FIG. 2B;

FIG. 3 illustrates the mode bits associated with VAB in accordance withone embodiment of the present invention;

FIG. 4 illustrates the transform module of the present invention;

FIG. 4A is a flow chart illustrating a method of running multipleexecution threads in accordance with one embodiment of the presentinvention;

FIG. 4B is a flow diagram illustrating a manner in which the method ofFIG. 4A is carried out in accordance with one embodiment of the presentinvention;

FIG. 5 illustrates the functional units of the transform module of FIG.4 in accordance with one embodiment of the present invention;

FIG. 6 is a schematic diagram of the multiplication logic unit (MLU) ofthe transform module of FIG. 5;

FIG. 7 is a schematic diagram of the arithmetic logic unit (ALU) of thetransform module of FIG. 5;

FIG. 8 is a schematic diagram of the register file of the transformmodule of FIG. 5;

FIG. 9 is a schematic diagram of the inverse logic unit (ILU) of thetransform module of FIG. 5;

FIG. 10 is a chart of the output addresses of output converter of thetransform module of FIG. 5 in accordance with one embodiment of thepresent invention;

FIG. 11 is an illustration of the micro-code organization of thetransform module of FIG. 5 in accordance with one embodiment of thepresent invention;

FIG. 12 is a schematic diagram of the sequencer of the transform moduleof FIG. 5 in accordance with one embodiment of the present invention;

FIG. 13 is a flowchart delineating the various operations associatedwith use of the sequencer of the transform module of FIG. 12;

FIG. 14 is a flow diagram delineating the operation of the sequencingcomponent of the sequencer of the transform module of FIG. 12;

FIG. 14A is a flow diagram illustrating the components of the presentinvention employed for handling scalar and vector components duringgraphics-processing;

FIG. 14B is a flow diagram illustrating one possible combination 1451 ofthe functional components of the present invention shown in FIG. 14Awhich corresponds to the transform module of FIG. 5;

FIG. 14C is a flow diagram illustrating another possible combination1453 of the functional components of the present invention shown in FIG.14A;

FIG. 14D illustrates a method implemented by the transform module ofFIG. 12 for performing a blending operation during graphics-processingin accordance with one embodiment of the present invention;

FIG. 15 is a schematic diagram of the lighting module of one embodimentof the present invention;

FIG. 16 is a schematic diagram showing the functional units of thelighting module of FIG. 15 in accordance with one embodiment of thepresent invention;

FIG. 17 is a schematic diagram of the multiplication logic unit (MLU) ofthe lighting module of FIG. 16 in accordance with one embodiment of thepresent invention;

FIG. 18 is a schematic diagram of the arithmetic logic unit (ALU) of thelighting module of FIG. 16 in accordance with one embodiment of thepresent invention;

FIG. 19 is a schematic diagram of the register unit of the lightingmodule of FIG. 16 in accordance with one embodiment of the presentinvention;

FIG. 20 is a schematic diagram of the lighting logic unit (LLU) of thelighting module of FIG. 16 in accordance with one embodiment of thepresent invention;

FIG. 21 is an illustration of the flag register associated with thelighting module of FIG. 16 in accordance with one embodiment of thepresent invention;

FIG. 22 is an illustration of the micro-code fields associated with thelighting module of FIG. 16 in accordance with one embodiment of thepresent invention;

FIG. 23 is a schematic diagram of the sequencer associated with thelighting module of FIG. 16 in accordance with one embodiment of thepresent invention;

FIG. 24 is a flowchart delineating the manner in which the sequencers ofthe transform and lighting modules are capable of controlling the inputand output of the associated buffers in accordance with one embodimentof the present invention;

FIG. 25 is a diagram illustrating the manner in which the sequencers ofthe transform and lighting modules are capable of controlling the inputand output of the associated buffers in accordance with the method ofFIG. 24;

FIG. 25B is a schematic diagram of the various modules of the rasterizerof FIG. 1A;

FIG. 26 illustrates a schematic of the set-up module of therasterization module of the present invention;

FIG. 26A is an illustration showing the various parameters calculated bythe set-up module of the rasterizer of FIG. 26;

FIG. 27 is a flowchart illustrating a method of the present inventionassociated with the set-up and traversal modules of the rasterizercomponent shown in FIG. 26;

FIG. 27A illustrates sense points that enclose a convex region that ismoved to identify an area in a primitive in accordance with oneembodiment of the present invention;

FIG. 28 is a flowchart illustrating a process of the present inventionassociated with the process row operation 2706 of FIG. 27;

FIG. 28A is an illustration of the sequence in which the convex regionof the present invention is moved about the primitive;

FIG. 28B illustrates another example of the sequence in which the convexregion of the present invention is moved about the primitive;

FIG. 29 is a flowchart illustrating an alternate boustrophedonic processof the present invention associated with the process row operation 2706of FIG. 27;

FIG. 29A is an illustration of the sequence in which the convex regionof the present invention is moved about the primitive in accordance withthe boustrophedonic process of FIG. 29;

FIG. 30 is a flowchart illustrating an alternate boustrophedonic processusing boundaries;

FIG. 31 is a flowchart showing the process associated with operation3006 of FIG. 30;

FIG. 31A is an illustration of the sequence in which the convex regionof the present invention is moved about the primitive in accordance withthe boundary-based boustrophedonic process of FIGS. 30 and 31;

FIG. 32 is a flowchart showing the process associated with operation2702 of FIG. 27;

FIG. 32A is an illustration showing which area is drawn if no negativeW-values are calculated in the process of FIG. 32;

FIG. 32B is an illustration showing which area is drawn if only onenegative W-value is calculated in the process of FIG. 32; and

FIG. 32C is an illustration showing which area is drawn if only twonegative W-values are calculated in the process of FIG. 32.

DESCRIPTION OF THE PREFERRED EMBODIMENTS

FIGS. 1 and 1A show the prior art. FIGS. 1B-32C show a graphics pipelinesystem of the present invention.

FIG. 1 shows the prior art. FIGS. 1A-32C show a graphics pipeline systemof the present invention.

FIG. 1A is a flow diagram illustrating the various components of oneembodiment of the present invention. As shown, the present invention isdivided into four main modules including a vertex attribute buffer (VAB)50, a transform module 52, a lighting module 54, and a rasterizationmodule 56 with a set-up module 57. In one embodiment, each of theforegoing modules is situated on a single semiconductor platform in amanner that will be described hereinafter in greater detail. In thepresent description, the single semiconductor platform may refer to asole unitary semiconductor-based integrated circuit or chip.

The VAB 50 is included for gathering and maintaining a plurality ofvertex attribute states such as position, normal, colors, texturecoordinates, etc. Completed vertices are processed by the transformmodule 52 and then sent to the lighting module 54. The transform module52 generates vectors for the lighting module 54 to light. The output ofthe lighting module 54 is screen space data suitable for the set-upmodule which, in turn, sets up primitives. Thereafter, rasterizationmodule 56 carries out rasterization of the primitives. It should benoted that the transform and lighting modules 52 and 54 might only stallon the command level such that a command is always finished oncestarted.

In one embodiment, the present invention includes a hardwareimplementation that at least partially employs Open Graphics Library(OpenGL®) and D3D™ transform and lighting pipelines. OpenGL® is thecomputer industry's standard application program interface (API) fordefining 2-D and 3-D graphic images. With OpenGL®, an application cancreate the same effects in any operating system using anyOpenGL®-adhering graphics adapter. OpenGL® specifies a set of commandsor immediately executed functions. Each command directs a drawing actionor causes special effects.

FIG. 2 is a schematic diagram of VAB 50 in accordance with oneembodiment of the present invention. As shown, VAB 50 passes commandbits 200 while storing data bits 204 representative of attributes of avertex and mode bits 202. In use VAB 50 receives the data bits 204 ofvertices and drains the same.

The VAB 50 is adapted for receiving and storing a plurality of possiblevertex attribute states via the data bits 204. In use after such databits 204, or vertex data, is received and stored in VAB 50, the vertexdata is outputted from VAB 50 to a graphics-processing module, namelythe transform module 52. Further, the command bits 200 are passed by VAB50 for determining a manner in which the vertex data is inputted to VAB50 in addition to other processing which will be described in greaterdetail with reference to FIG. 2A. Such command bits 200 are receivedfrom a command bit source such as a microcontroller, CPU, data source orany other type of source which is capable of generating command bits200.

Further, mode bits 202 are passed which are indicative of the status ofa plurality of modes of process operations. As such, mode bits 202 areadapted for determining a manner in which the vertex data is processedin the subsequent graphics-processing modules. Such mode bits 202 arereceived from a command bit source such as a microcontroller, CPU, datasource or any other type of source which is capable of generating modebits 202.

It should be noted that the various functions associated with VAB 50 maybe governed by way of dedicated hardware, software or any other type oflogic. In various embodiments, 64, 128, 256 or any other number of modebits 202 may be employed.

The VAB 50 also functions as a gathering point for the 64 bit data thatneeds to be converted into a 128-bit format. The VAB 50 input is 64bits/cycle and the output is 128 bits/cycle. In other embodiments, VAB50 may function as a gathering point for 128-bit data, and VAB 50 inputmay be 128 bits/cycle or any other combination. The VAB 50 firther hasreserved slots for a plurality of vertex attributes that are all IEEE 32bit floats. The number of such slots may vary per the desires of theuser. Table 1 illustrates exemplary vertex attributes employed by thepresent invention.

TABLE 1 Position: x,y,z,w Diffuse Color: r,g,b,a Specular Color: r,g,bFog: f Texture0: s,t,r,q Texture1: s,t,r,q Normal: nx,ny,nz Skin Weight:w

During operation, VAB 50 may operate assuming that the x,y data pair iswritten before the z,w data pair since this allows for defaulting thez,w pair to (0.0,1.0) at the time of the x,y write. This may beimportant for default components in OpenGL® and D3D™. It should be notedthat the position, texture0, and texture1 slots default the third andfourth components to (0.0,1.0). Further, the diffuse color slot defaultsthe fourth component to (1.0) and the texture slots default the secondcomponent to (0.0).

The VAB 50 includes still another slot 205 used for assembling the databits 204 that may be passed into or through the transform and lightingmodule 52 and 54, respectively, without disturbing the data bits 204.The data bits 204 in the slot 205 can be in a floating point or integerformat. As mentioned earlier, the data bits 204 of each vertex has anassociated set of mode bits 202 representative of the modes affectingthe processing of the data bits 204. These mode bits 202 are passed withthe data bits 204 through the transform and lighting modules 52 and 54,respectively, for purposes that will be set forth hereinafter in greaterdetail.

In one embodiment, there may be 18 valid VAB, transform, and lightingcommands received by VAB 50. FIG. 2A is a chart illustrating the variouscommands that may be received by VAB 50 in accordance with oneembodiment of the present invention. It should be understood that allload and read context commands, and the passthrough command shown in thechart of FIG. 2A transfer one data word of up to 128 bits or any othersize.

Each command of FIG. 2A may contain control information dictatingwhether each set of data bits 204 is to be written into a high doubleword or low double word of one VAB address. In addition, a 2-bit writemask may be employed for providing control to the word level. Further,there may be a launch bit that informs VAB controller that all of thedata bits 204 are present for a current command to be executed.

Each command has an associated stall field that allows a look-up to findinformation on whether the command is a read command in that it readscontext memory or is a write command in that it writes context memory.By using the stall field of currently executing commands, the newcommand may be either held off in case of conflict or allowed toproceed.

In operation, VAB 50 can accept one input data word up to 128 bits (orany other size) per cycle and output one data word up to 128 bits (orany other size) per cycle. For the load commands, this means that it maytake two cycles to load the data into VAB 50 to create a 128-bitquad-word and one cycle to drain it. For the scalar memories in thelighting module 54, it is not necessary to accumulate a full quad-word,and these can be loaded in one cycle/address. For one vertex, it cantake up to 14 cycles to load the 7 VAB slots while it only takes 7cycles to drain them. It should be noted, however, that it is onlynecessary to update the vertex state that changes between executingvertex commands. This means that, in one case, the vertex position maybe updated taking 2 cycles, while the draining of the vertex data takes7 cycles. It should be noted that only 1 cycle may be required in thecase of the x,y position.

FIG. 2B is a flow chart illustrating one method of loading and drainingvertex attributes to and from VAB 50 during graphics-processing.Initially, in operation 210, at least one set of vertex attributes isreceived in VAB 50 for being processed. As mentioned earlier, each setof vertex attributes may be unique, and correspond to a single vertex.

In use the vertex attributes are stored in VAB 50 upon the receiptthereof in operation 212. Further, each set of stored vertex attributesis transferred to a corresponding one of a plurality of input buffers ofthe transform module 52. The received set of vertex attributes is alsomonitored in order to determine whether a received vertex attribute hasa corresponding vertex attribute of a different set currently stored inVAB 50, as indicated in operation 216.

Upon it being determined that a stored vertex attribute corresponds tothe received vertex attribute in decision 217, the stored vertexattribute is outputted to the corresponding input buffer of thetransform module 52 out of order. See operation 218. Immediately uponthe stored vertex attribute being outputted, the corresponding incomingvertex attribute may take its place in VAB 50. If no correspondence isfound, however, each set of the stored vertex attributes may betransferred to the corresponding input buffer of the transform module 52in accordance with a regular predetermined sequence. Note operation 219.

It should be noted that the stored vertex attribute might not betransferred in the aforementioned manner if it has an associated launchcommand. Further, in order for the foregoing method to work properly,the bandwidth of an output of VAB 50 must be at least the bandwidth ofan input of VAB 50.

FIG. 2C is a schematic diagram illustrating the architecture of thepresent invention employed to implement the operations of FIG. 2B. Asshown, VAB 50 has a write data terminal WD, a read data terminal RD, awrite address terminal WA, and a read address RA terminal. The read dataterminal is coupled to a first clock-controlled buffer 230 foroutputting the data bits 204 from VAB 50.

Also included is a first multiplexer 232 having an output coupled to theread address terminal of VAB 50 and a second clock-controlled buffer234. A first input of the first multiplexer 232 is coupled to the writeaddress terminal of VAB 50 while a second input of the first multiplexer232 is coupled to an output of a second multiplexer 236. A logic module238 is coupled between the first and second multiplexers 232 and 236,the write address terminal of VAB 50, and an output of the secondclock-controlled buffer 234.

In use the logic module 238 serves to determine whether an incomingvertex attribute is pending to drain in VAB 50. In one embodiment, thisdetermination may be facilitated by monitoring a bit register thatindicates whether a vertex attribute is pending or not. If it isdetermined that the incoming vertex attribute does have a matchcurrently in VAB 50, the logic module 238 controls the first multiplexer232 in order to drain the matching vertex attribute so that the incomingvertex attribute may be immediately stored in its place. On the otherhand, if it is determined that the incoming vertex attribute does nothave a match currently in VAB 50, the logic module 238 controls thefirst multiplexer 232 such that VAB 50 is drained and the incomingvertex attribute is loaded sequentially or in some other predeterminedorder, per the input of the second multiplexer 236 which may be updatedby the logic module 238.

As a result, there is no requirement for VAB 50 to drain multiple vertexattributes before a new incoming vertex attribute may be loaded. Thepending vertex attribute forces out the corresponding VAB counterpart ifpossible, thus allowing it to proceed. As a result, VAB 50 can drain inan arbitrary order. Without this capability, it would take 7 cycles todrain VAB 50 and possibly 14 more cycles to load it. By overlapping theloading and draining, higher performance is achieved. It should be notedthat this is only possible if an input buffer is empty and VAB 50 candrain into input buffers of the transform module 52.

FIG. 3 illustrates the mode bits associated with VAB 50 in accordancewith one embodiment of the present invention. The transform/light modeinformation is stored in a register via mode bits 202. Mode bits 202 areused to drive the sequencers of the transform module 52 and lightingmodule 54 in a manner that will be become apparent hereinafter. Eachvertex has associated mode bits 202 that may be unique, and cantherefore execute a specifically tailored program sequence. While, modebits 202 may generally map directly to the graphics API, some of themmay be derived.

In one embodiment, the active light bits (LIS) of FIG. 3 may becontiguous. Further, the pass-through bit (VPAS) is unique in that whenit is turned on, the vertex data is passed through with scale and bias,and no transforms or lighting is done. Possible mode bits 202 used whenVPAS is true are the texture divide bits (TDV0,1), and foggen bits (usedto extract fog value in D3D™). VPAS is thus used for pre-transformeddata, and TDV0,1 are used to deal with a cylindrical wrap mode in thecontext of D3D™.

FIG. 4 illustrates the transform module of one embodiment of the presentinvention. As shown, the transform module 52 is connected to VAB 50 byway of 6 input buffers 400. In one embodiment, each input buffer 400might be 7*128 b in size. The 6 input buffers 400 each is capable ofstoring 7 quad words. Such input buffers 400 follow the same layout asVAB 50, except that the pass data is overlapped with the position data.

In one embodiment, a bit might be designated for each attribute of eachinput buffer 400 to indicate whether data has changed since the previousinstance that the input buffer 400 was loaded. By this design, eachinput buffer 400 might be loaded only with changed data.

The transform module 52 is further connected to 6 output vertex buffers402 in the lighting module 54. The output buffers include a first buffer404, a second buffer 406, and a third buffer 408. As will becomeapparent hereinafter, the contents, i.e. position, texture coordinatedata, etc., of the third buffer 408 are not used in the lighting module54. The first buffer 404 and second buffer 406 are both, however, usedfor inputting lighting and color data to the lighting module 54. Twobuffers are employed since the lighting module is adapted to handle tworead inputs. It should be noted that the data might be arranged so as toavoid any problems with read conflicts, etc.

Further coupled to the transform module 52 is context memory 410 andmicro-code ROM memory 412. The transform module 52 serves to convertobject space vertex data into screen space, and to generate any vectorsrequired by the lighting module 54. The transform module 52 also doesprocesses skinning and texture coordinates. In one embodiment, thetransform module 52 might be a 128-bit design processing 4 floats inparallel, and might be optimized for doing 4 term dot products.

FIG. 4A is a flow chart illustrating a method of executing multiplethreads in the transform module 52 in accordance with one embodiment ofthe present invention. In operation, the transform module 52 is capableof processing 3 vertices in parallel via interleaving. To this end, 3commands can be simultaneously executed in parallel unless there arestall conditions between the commands such as writing and subsequentlyreading from the context memory 410. The 3 execution threads areindependent of each other and can be any command since all verticescontain unique corresponding mode bits 202.

As shown in FIG. 4A, the method of executing multiple threads includesdetermining a current thread to be executed in operation 420. Thisdetermination might be made by identifying a number of cycles that agraphics-processing module requires for completion of an operation, andtracking the cycles. By tracking the cycles, each thread can be assignedto a cycle, thus allowing determination of the current thread based onthe current cycle. It should be noted, however, that such determinationmight be made in any desired manner that is deemed effective.

Next, in operation 422, an instruction associated with a thread to beexecuted during a current cycle is retrieved using a correspondingprogram counter number. Thereafter, the instruction is executed on thegraphics-processing module in operation 424.

In one example of use, the instant method includes first accessing afirst instruction, or code segment, per a first program counter. Asmentioned earlier, such program counter is associated with a firstexecution thread. Next, the first code segment is executed in thegraphics-processing module. As will soon become apparent, suchgraphics-processing module might take the form of an adder, amultiplier, or any other functional unit or combination thereof.

Since the graphics-processing module requires more than one clock cycleto complete the execution, a second code segment might be accessed per asecond program counter immediately one clock cycle after the executionof the first code segment. The second program counter is associated witha second execution thread, wherein each of the execution threads processa unique vertex.

To this end, the second code segment might begin execution in thegraphics-processing module prior to the completion of the execution ofthe first code segment in the graphics-processing module. In use thegraphics-processing module requires a predetermined number of cycles forevery thread to generate an output. Thus, the various steps of thepresent example might be repeated for every predetermined number ofcycles.

This technique offers numerous advantages over the prior art. Of course,the functional units of the present invention are used more efficiently.Further, the governing code might be written more efficiently when themultiple threading scheme is assumed to be used.

For example, in the case where the graphics-processing module includes amultiplier that requires three clock cycles to output an answer, itwould be necessary to include two no operation commands betweensubsequent operations such as a=b*c and d=e*a, since “a” would not beavailable until after the three clock cycles. In the present embodiment,however, the code might simply call d=e*a immediately subsequent a=b*c,because it can be assumed that such code will be executed as one ofthree execution threads that are called once every three clock cycles.

FIG. 4B is a flow diagram illustrating a manner in which the method ofFIG. 4A is carried out. As shown, each execution thread has anassociated program counter 450 that is used to access instructions, orcode segments, in instruction memory 452. Such instructions might thenbe used to operate a graphics-processing module such as an adder 456, amultiplier 454, and/or an inverse logic unit or register 459.

In order to accommodate a situation where at least two of the foregoingprocessing modules are used in tandem, at least one code segment delay457 is employed between the graphics-processing modules. In the casewhere a three-thread framework is employed, a three-clock cycle codesegment delay 457 is used. In one embodiment, the code segment delay 457is used when a multiplication instruction is followed by an additioninstruction. In such case, the addition instruction is not executeduntil three clock cycles after the execution of the multiplicationinstruction in order to ensure that time has elapsed which is sufficientfor the multiplier 456 to generate an output.

After the execution of each instruction, the program counter 450 of thecurrent execution thread is updated and the program counter of the nextexecution thread is called by module 458 in a round robin sequence toaccess an associated instruction. It should be noted that the programcounters might be used in any fashion including, but not limited toincrementing, jumping, calling and returning, performing a table jump,and/or dispatching. Dispatching refers to determining a starting pointof code segment execution based on a received parameter. Further, itimportant to understand that the principles associated with the presentmultiple thread execution framework might also be applied to thelighting module 54 of the graphics-processing pipeline of the presentinvention.

In the case where a three-thread framework is employed, each thread isallocated one input buffer and one output buffer at any one time. Thisallows loading of three more commands with data while processing threecommands. The input buffers and output buffers are assigned in a roundrobin sequence in a manner that will be discussed later with referenceto FIGS. 27 and 28.

The execution threads are thus temporally and functionally interleaved.This means that each function unit is pipelined into three stages andeach thread occupies one stage at any one time. In one embodiment, thethree-threads might be set to always execute in the same sequence, i.e.zero then one then three. Conceptually, the threads enter a functionunit at t=clock modulo three. Once a function unit starts work, it takesthree cycles to deliver the result (except the ILU that takes six), atwhich time the same thread is again active.

FIG. 5 illustrates the functional units of the transform module 52 ofFIG. 4 in accordance with one embodiment of the present invention. Asshown, included are input buffers 400 that are adapted for being coupledto VAB 50 for receiving vertex data therefrom.

A memory logic unit (MLU) 500 has a first input coupled to an output ofinput buffers 400. As an option, the output of MLU 500 might have afeedback loop 502 coupled to the first input thereof.

Also provided is an arithmetic logic unit (ALU) 504 having a first inputcoupled to an output of MLU 500. The output of ALU 504 further has afeedback loop 506 connected to the second input thereof. Such feedbackloop 502 may further have a delay 508 coupled thereto. Coupled to anoutput of ALU 504 is an input of a register unit 510. It should be notedthat the output of register unit 510 is coupled to the first and secondinputs of MLU 500.

An inverse logic unit (ILU) 512 is provided including an input coupledto the output of ALU 504 for performing an inverse or an inverse squareroot operation. In an alternate embodiment, ILU 512 might include aninput coupled to the output of register unit 510.

Further included is a conversion, or smearing, module 514 coupledbetween an output of ILU 512 and a second input of MLU 500. In use theconversion module 514 serves to convert scalar vertex data to vectorvertex data. This is accomplished by multiplying the scalar data by avector so that the vector operators such as the multiplier and/or addermay process it. For example, a scalar A, after conversion, may become avector (A,A,A,A). In an alternate embodiment, the smearing module 514might be incorporated into the multiplexers associated with MLU 500, orany other component of the present invention. As an option, a register516 might be coupled between the output of ILU 512 and an input of theconversion unit 514. Further, such register 516 might be threaded.

Memory 410 is coupled to the second input of MLU 500 and the output ofALU 504. In particular, memory 410 has a read terminal coupled to thesecond input of MLU 500. Further, memory 410 has a write terminalcoupled to the output of ALU 504.

The memory 410 has stored therein a plurality of constants and variablesfor being used in conjunction with the input buffer 400, MLU 500, ALU504, register unit 510, ILU 512, and the conversion module 514 forprocessing the vertex data. Such processing might include transformingobject space vertex data into screen space vertex data, generatingvectors, etc.

Finally, an output converter 518 is coupled to the output of ALU 504.The output converter 518 serves for being coupled to a lighting module54 via output buffers 402 to output the processed vertex data thereto.All data paths except for the ILU might be designed to be 128 bits wideor other data path widths may be used.

FIG. 6 is a schematic diagram of MLU 500 of the transform module 52 ofFIG. 5 in accordance with one embodiment of the present invention. Asshown, MLU 500 of the transform module 52 includes four multipliers 600that are coupled in parallel.

MLU 500 of transform module 52 is capable of multiplying two fourcomponent vectors in three different ways, or pass one four componentvector.

MLU 500 is capable of performing multiple operations. Table 2illustrates such operations associated with MLU 500 of transform module52.

TABLE 2 CMLU_MULT o[0] = a[0]*b[0],o[1] = a[1]*b[1],o[2] = a[2]*b[2],o[3] = a[3]*b[3] CMLU_MULA o[0] = a[0]*b[0],o[1] = a[1]*b[1],o[2] =a[2]* b[2],o[3] = a[3] CMLU_MULB o[0] = a[0]*b[0],o[1] = a[1]*b[1],o[2]= a[2]* b[2],o[3] = b[3] CMLU_PASA o[0] = a[0],o[1] = a[1],o[2] =a[2],o[3] = a[3] CMLU_PASB o[0] = b[0],o[1] = b[1],o[2] = b[2],o[3] =b[3]

Possible A and B inputs are shown in Table 3.

TABLE 3 MA_M MLU MA_V Input Buffer MA_R RLU (shared with MB_R) MB_I ILUMB_C Context Memory MB_R RLU (shared with MA_R)

Table 4 illustrates a vector rotate option capable of being used forcross products.

TABLE 4 MR_NONE No change MR_ALBR Rotate A[XYZ] vector left, B[XYZ]vector right MR_ARBL Rotate A[XYZ] vector right, B[XYZ] vector left

FIG. 7 is a schematic diagram of ALU 504 of transform module 52 of FIG.5 in accordance with one embodiment of the present invention. As shown,ALU 504 of transform module 52 includes three adders 700 coupled inparallel/series. In use ALU 504 of transform module 52 can add two threecomponent vectors, pass one four component vector, or smear a vectorcomponent across the output. Table 5 illustrates various operations ofwhich ALU 504 of transform module 52 is capable.

TABLE 5 CALU_ADDA o[0] = a[0] + b[0],o[1] = a[1] + b[1],o[2] = a[2] +b[2],o[3] = a[3] CALU_ADDB o[0] = a[0] + b[0],o[1] = a[1] + b[1],o[2] =a[2] + b[2],o[3] = b[3] CALU_SUM3B o[0123] = b[0] + b[1] + b[2]CALU_SUM4B o[0123] = b[0] + b[1] + b[2] + b[3] CALU_SMRB0 o[0123] = b[0]CALU_SMRB1 o[0123] = b[1] CALU_SMRB2 o[0123] = b[2] CALU_SMRB3 o[0123] =b[3] CALU_PASA o[0] = a[0],o[1] = a[1],o[2] = a[2],o[3] = a[3] CALU_PASBo[0] = b[0],o[1] = b[1],o[2] = b[2],o[3] = b[3]

Table 6 illustrates the A and B inputs of ALU 504 of transform module52.

TABLE 6 AA_A ALU (one instruction delay) AA_C Context Memory AB_M MLU

It is also possible to modify the sign bits of the A and B input byeffecting no change, negation of B, negation of A, absolute value A,B.It should be noted that when ALU 504 outputs scalar vertex data, thisscalar vertex data is smeared across the output in the sense that eachoutput represents the scalar vertex data. The pass control signals ofMLU 500 and ALU 504 are each capable of disabling all special valuehandling during operation.

FIG. 8 is a schematic diagram of the vector register file 510 oftransform module 52 of FIG. 5 in accordance with one embodiment of thepresent invention. As shown, the vector register file 510 includes foursets of registers 800 each having an output connected to a first inputof a corresponding multiplexer 802 and an input coupled to a secondinput of the corresponding multiplexer 802.

In one embodiment of the present invention, the vector register file 510is threaded. That is, there are three copies of the vector register file510 and each thread has its own copy. In one embodiment, each copycontains eight registers, each of which might be 128 bits in size andstore four floats. The vector register file 510 is written from ALU 504and the output is fed back to MLU 500. The vector register file 510 hasone write and one read per cycle.

In operation, it is also possible to individually mask a write operationto each register component. The vector register file 510 exhibits zerolatency when the write address is the same as the read address due to abypass path 511 from the input to the output. In this case, unmaskedcomponents would be taken from the registers and masked components wouldbe bypassed. The vector register file 510 is thus very useful forbuilding up vectors component by component, or for changing the order ofvector components in conjunction with the ALU SMR operations (See Table5). Temporary results might be also stored in the vector register file510.

FIG. 9 is a schematic diagram of ILU 512 of transform module 52 of FIG.5 in accordance with one embodiment of the present invention. As shown,ILU 512 of transform module 52 is capable of generating a floating-pointreciprocal (1/D) and a reciprocal square root (1/D{circumflex over ()}(1/2)). To carry out such operations, either one of two iterativeprocesses might be executed on a mantissa. Such processes might beexecuted with any desired dedicated hardware, and are shown below:

Reciprocal (1/D) Reciprocal Square-root (1/D{circumflex over ( )}(1/2))x_(n) +1 = x_(n)(2−x_(n)*D) x_(n+1) = (1/2)*x_(n)(3−x_(n) ²*D) 1) tablelook up for x_(n) (seed) table look up for x_(n) (seed) x_(n)x_(n)*x_(n) 2) 1^(st) iteration: multiply-add 1^(st) iteration:multiply-add 2−x_(n)*D 3−x_(n) ²*D 3) 1^(st) iteration: multiply 1^(st)iteration: multiply x_(n)(2−x_(n)*D) (1/2)*x_(n)(3−x_(n) ²*D) 4) 2^(nd)iteration: no-op 2^(nd) iteration: square pass x_(n) +1 x_(n+1) ² 5)2^(nd) iteration: multiply-add 2^(nd) iteration: multiply-add2−x_(n+1)*D 3−x_(n+1) ²*D 6) 2^(nd) iteration: multiply 2^(nd)iteration: multiply x_(n+1)(2−x_(n+1)*D) (1/2)*x_(n+1)(3−x_(n+1) ²*D)

As shown, the two processes are similar, affording a straightforwarddesign. It should be noted that the iterations might be repeated until athreshold precision is met.

In operation, ILU 512 performs two basic operations including an inverseoperation and inverse square root operation. Unlike the other units, itrequires six cycles to generate the output. The input is a scalar, andso is the output. As set forth earlier, the threaded holding register516 at ILU 512 output is relied upon to latch the result until the nexttime a valid result is generated. Further, the scalar output is smearedinto a vector before being fed into MLU 500. The inverse unit 512 useslook-up tables and a two pass Newton-Raphson iteration to generate IEEE(Institute of Electrical and Electronics Engineers) outputs accurate towithin about 22 mantissa bits. Table 7 illustrates the variousoperations that might be performed by ILU 512 of transform module 52.

TABLE 7 CILU_INV o = 1.0/a CILU_ISQ o = 1.0/sqrt(a) CILU_CINV o = 1.0/a(with range clamp) CILU_NOP no output

The foregoing range clamp inversion operation of Table 7 might be usedto allow clipping operations to be handled by rasterization module 56.Coordinates are transformed directly into screen space that can resultin problems when the homogeneous clip space w is near 0.0. To avoidmultiplying by 1.0/0.0 in the perspective divide, the 1/w calculation isclamped to a minimum and a maximum exponent.

In use the context memory 410 as shown in FIG. 5 reads and writes onlyusing quad-words. The memory can be read by MLU 500 or ALU 504 eachcycle, and can be written by ALU 504. Only one memory read is allowedper cycle. If a read is necessary, it is done at the start of aninstruction and then pipelined down to ALU 504 three cycles later.Context memory 410 need not necessarily be threaded.

FIG. 10 is a chart of the output addresses of output converter 518 oftransform module 52 of FIG. 5 in accordance with one embodiment of thepresent invention. The output converter 518 is responsible for directingthe outputs to proper destinations, changing the bit precision of data,and some data swizzling to increase performance. All data destined forlighting module 54 is rounded to a 22 bit floating point formatorganized as S1E8M13 (one sign, eight exponent, 13 mantissa bits). Thedestination buffers 402 as shown in FIG. 4 in lighting module 54 arethreaded.

Data swizzling is useful when generating vectors. Such technique allowsthe generation of a distance vector (1,d,d*d) without penalty whenproducing a vector. The distance vector is used for fog, point parameterand light attenuation. This is done with an eye vector and lightdirection vectors. Table 8 illustrates the various operations associatedwith such vectors. It should be noted that, in the following table,squaring the vector refers to d²=dot[(x,y,z), (x,y,z)], and storing d²in the w component of (x,y,z).

TABLE 8 1. Square the vector (x,y,z,d*d) (output d*d to VBUF, 1.0 toVBUF) 2. Generate inverse sqrt of d*d (1/d) 3. Normalize vector(x/d,y/d,z/d,d) (output x/d,y/d,z/d to WBUF, d to VBUF)

It should be noted that the math carried out in the present inventionmight not always be IEEE compliant. For example, it might be assumedthat “0” multiplied by any number renders “0.” This is particularlybeneficial when dealing with the equations such as d=d²*1/(d²)^(1/2),where d=0. Without making the foregoing assumption, such equation wouldafford an error, thus causing problems in making related computations.

FIG. 11 is an illustration of the micro-code organization of transformmodule 52 of FIG. 5 in accordance with one embodiment of the presentinvention. The transform module micro-code might be arranged into 15fields making up a total width of 44 bits. Fields might be delayed tomatch the data flow of the units. MLU 500 operations are executed at adelay of zero, ALU operations are executed at a delay of one, and RLU,output operations are executed at a delay of two. Each delay isequivalent to three cycles.

FIG. 12 is a schematic diagram of sequencer 1200 of transform module 52of FIG. 5 in accordance with one embodiment of the present invention. Asshown in FIG. 12, sequencer 1200 of transform module 52 includes abuffer 1202 adapted for receiving the mode bits from VAB 50 that areindicative of the status of a plurality of modes of process operations.

Also included is memory 412 capable of storing code segments that eachare adapted to carry out the process operations in accordance with thestatus of the modes. A sequencing module 1206 is coupled between memory412 and a control vector module 1205 which is in turn coupled to buffer1202 for identifying a plurality of addresses in memory 412 based on acontrol vector derived from mode bits 202. The sequencing module 1206 isfurther adapted for accessing the addresses in memory 412 for retrievingthe code segments that might be used to operate transform module 52 totransfer data to an output buffer 1207.

FIG. 13 is a flowchart delineating the various operations associatedwith use of sequencer 1200 of transform module 52 of FIG. 12. As shown,sequencer 1200 is adapted for sequencing graphics-processing in atransform or lighting operation. In operation 1320, mode bits 202 arefirst received which are indicative of the status of a plurality ofmodes of process operations. In one embodiment, mode bits 202 might bereceived from a software driver.

Then, in operation 1322, pluralities of addresses are then identified inmemory based on mode bits 202. Such addresses are then accessed in thememory in operation 1324 for retrieving code segments that each areadapted to carry out the process operations in accordance with thestatus of the modes. The code segments are subsequently executed with atransform or lighting module for processing vertex data. Note operation1326.

FIG. 14 is a flow diagram delineating the operation of the sequencingmodule 1206 of sequencer 1200 of transform module 52 of FIG. 12. Asshown, a plurality of mode registers 1430 each include a unique set ofmode bits 202 which in turn correspond to a single vertex. It should benoted that mode registers 1430 are polled in a round robin sequence inorder to allow the execution of multiple execution threads in the mannerset forth earlier during reference to FIGS. 4A and 4B.

Once the current execution thread is selected, a corresponding group ofmode bits 202 are decoded in operation 1432. Upon mode bits 202 beingdecoded in operation 1432, a control vector is afforded which includes aplurality of bits each of which indicate whether a particular codesegment is to be accessed in ROM 1404 for processing the correspondingvertex data.

Upon determining whether a code segment should be accessed in ROM 1404and executed, a pointer operation 1436 increments the current threadpointer to start the next execution thread to obtain a second group modebits 202 to continue a similar operation. This might be continued foreach of the threads in a round robin sequence.

Once the control vector has been formed for a particular group of modebits 202, a priority encoder operation 1438 determines, or identifies, anext “1” or enabled, bit of the control vector. If such a bit is found,the priority encoder operation 1438 produces an address in ROM 1404corresponding to the enabled bit of the control vector for executionpurposes.

Upon returning to the initial group of mode bits 202 after handling theremaining threads, and after the mode bits have been decoded and thecontrol vector is again available, a masking operation 1434 might beused to mask the previous “1”, or enabled, bit that was identifiedearlier. This allows analysis of all remaining bits after mask operation1434.

The foregoing process might be illustrated using the following tables.Table 9 shows a plurality of equations that might be executed on subjectvertex data.

TABLE 9 R = (a) R = (a + d*e) R = (a + b*c + f) R = (a + b*c + d*e) R =1.0/(a) R = 1.0/(a + d*e) R = 1.0/(a + b*c + f) R = 1.0/(a + b*c + d*e)

As shown, there are four possibilities of products that might be summedin addition to an inverse operation (a, b*c, d*e, f, and 1/x). Next,mode fields might be defined. Table 10 illustrates a pair of modefields, mode.y and mode.z, each having assigned thereto a predeterminedset of the operations of Table 9.

TABLE 10 mode.y[4] 0: R = a 1: R = a + d*e 2: R = a + b*c + f 3: R = a +b*c + d*e mode.z[2] 0: R = R 1: R = 1.0/R

Thereafter, each of the operations might be positioned in memory with anassociated address. Table 11 illustrates a plurality of memory addresseseach having an associated operation. Also shown is a set of controlvector definitions.

TABLE 11 ROM[0]: R = a ROM[1]: R = R + b*c ROM[2]: R = R + d*e ROM[3]: R= R + f ROM[4]: R = 1.0/R cv[0] = 1; cv[1] = (mode.y==2 ∥ mode.y==3) ?1:0; cv[2] = (mode.y==1 ∥ mode.y==3) ? 1:0; cv[3] = (mode.y==2) ? 1 : 0;cv[4] = (mode.z==1) ? 1 : 0;

Table 12 illustrates the execution of an example.

TABLE 12 R = a+d*e corresponds to: mode.y = 1; mode.z = 0; which in turnaffords the following control vector: cv[0] = 1; cv[1] = 0; cv[2] = 1;cv[3] = 0; cv[4] = 0; execution first cycle: cv[0] is TRUE so executeROM[0] more TRUE values in control vector, so do not terminate programsecond cycle: cv[1] is FALSE so keep looking cv[2] is TRUE so executeROM[2] no more TRUE values in control vector, so terminate program

As such, sequencer 1200 of transform module 52 steps through a threadedcontrol vector which is derived from threaded mode bits 202, andexecutes every ROM address whose corresponding control vector bit is setto “TRUE”. The control vector has the same length as the ROM. Thesequencer 1200 is capable of stepping through an arbitrary controlvector at the rate of one “1”, or enabled bit per a predetermined numberof cycles. Commands that do not use mode bits 202 might be executed byon-the-fly micro-code generation due to the simplicity thereof.

By representing such statuses by way of a unique string of mode bits202, it is unnecessary to execute a plurality of if-then clauses in thegraphics-processing hardware to determine the statuses of the variousoperations. Improved performance is thereby afforded. Conceptually, itis as if the if clauses in a program language had been moved tosequencer 1200 which in turn instantly skips instructions with a “FALSE”condition, as indicated by mode bits 202.

As indicated earlier, code segments are stored in the ROM which arecapable of handling the various statuses of the operations identified bythe mode bits. In one embodiment a separate code segment might beretrieved for handling each operation indicated by the mode bits. In thealternative, a single comprehensive code segment might be written forhandling each or some combinations of operations that are possible. Itshould be noted, however, that generating such large code segments foreach combination of operations requires additional code space, and ittherefore might be beneficial to modularize the code segments for onlycommonly used combinations of operations.

Since mode bits 202 do not change once the vertex commences execution,the control vector generation might only have to be done once per vertexbefore entering the sequencer. Exceptions to this might arise in somecases, however, such as lighting where operations might be repeated.When the last vertex instruction is found, an end of sequence (EOS)signal might be asserted. This in turn might be used to change thestatus of the input and output buffers, and to allow the start of thenext command in a manner that will be set forth during reference toFIGS. 28A and 28B. It should be noted that the EOS signal is pipelinedelayed for release of the destination buffer similar to the manner inwhich the instructions are handled. See FIG. 4B.

FIG. 14A is a flow diagram illustrating the various functionalcomponents of the present invention employed for integrating thehandling of scalar and vector vertex data during graphics-processing. Asshown, one functional aspect 1440 includes inputting vector vertex datainto a processing module, i.e. adder, multiplier, etc., for outputtingvector vertex data. In another functional aspect 1442, vector vertexdata is processed by a vector processing module, i.e. adder, multiplier,etc., which outputs scalar vertex data that is in turn converted, orsmeared, again into vector vertex data.

In yet another functional aspect 1444, vector vertex data is masked,thereby converted to scalar vertex data, after which it is stored inmemory, i.e. register logic unit, for the purpose of generating vectorvertex data. In still yet another functional aspect 1446, scalar vertexdata is extracted by a vector processing module, i.e. adder, multiplier,etc., which in turn is processed by a scalar processing module, i.e.inverse logic unit, which renders scalar vertex data. This scalar vertexdata is converted again into vector vertex data.

FIG. 14B is a flow diagram illustrating one possible combination 1451 ofthe functional components of the present invention shown in FIG. 14Awhich corresponds to transform module 52 of FIG. 5. It should be notedthat functional aspects 1444 and 1446 might have delays associatedtherewith in a manner similar to that set forth earlier during referenceto FIG. 4B. FIG. 14C is a flow diagram illustrating yet another possiblecombination 1453 of the functional components of the present inventionshown in FIG. 14A.

Multiplexers might accomplish the extraction of the scalar vertex datafrom the vector vertex data in the functional modules of FIGS. 14A-14C.Such multiplexers might also be responsible for any data swizzling thatmight be required before processing by the various functional modules.In one embodiment, the multiplexers might be capable of passing androtating vector vertex data, and rely on other graphics-processingmodules such as an ALU for other processing. In yet another embodiment,the multiplexers might be capable of arbitrarily rearranging attributesindependently without penalty.

FIG. 14D illustrates a method in which the transform system is adaptedfor performing a blending, or skinning operation duringgraphics-processing in a graphics pipeline via a hardware implementationsuch as an application specific integrated circuit (ASIC). Duringprocessing in the pipeline, in operation 1470, a plurality of matrices,a plurality of weight values each corresponding with one of thematrices, and vertex data are received. It should be noted that anadditional set of matrices might be required for normal vertex data.

Subsequently, in operation 1472, a sum of a plurality of products isthen calculated with each product being calculated by the multiplicationof the vertex data, one of the matrices and the weight corresponding tothe matrix. Such sum of products is then outputted in operation 1474 foradditional processing.

In summary, the following sum of products might be calculated:

v′=Σw _(i) *M _(i) *v for i=1 . . . x   Equation #1

where

v=inputted vertex data

w=weight value

M=matrix

x=number of matrices

v′=vertex data for output to a processing module

n′=Σw _(i) *I _(i) *n for i=1 . . . x   Equation #2

where

n=inputted vertex data (normal vector)

w=weight value

I=inverted matrix (inverse transpose matrix)

x=number of inverted matrices

n′=vertex data for output to a processing module (normal vector)

v _(s) =[O _(x) , O _(y) , O _(z), Ø]′+1/(v″ _(wc))*[(v″ _(x)), (v″_(y)), (v″ _(z)), 1]′  Equation #3

where

v″=C*v′

v′=sum of products from Equation #1

C=[S_(x), S_(y), S_(z), 1]′*P

P=projection matrix

v_(s)=screen vector for display purposes

O=viewport offset

S=viewport scale

It should be noted that there are many ways to represent the weightsw_(i) set forth hereinabove. For example, in Equations #1 and #2 above,it might be said that i=1 . . . (x−1), leaving w_(x) (w_(i) where i=x)to be calculated by the equation 1−Σw_(i). By representing the weightsw_(i) in this way, it is ensured that all of the weights w sum to 1.

In one embodiment, the matrices might include model view matrices (M),and the sum of products (v′) might be outputted for additionalprocessing by a lighting operation. See Equation #1. This sum ofproducts (v′) might also be used to generate another sum of products(v_(s)) for display purposes by using a composite matrix (C). SeeEquation #3. Still yet, the matrices might include inverse matrices (I)and the vertex data might include normal vector data (n). In such case,the additional processing might include a lighting operation. SeeEquation #2.

FIG. 15 is a schematic diagram of lighting module 54 in accordance withone embodiment of the present invention. As shown, lighting module 54includes buffers 402 to which transform module 52 outputs the vertexdata. As shown, buffer 408 bypasses lighting module 54 by way of thepathway 1501. Further coupled to lighting module 54 is a context memory1500 and micro-code ROM memory 1502.

The lighting module 54 is adapted for handling lighting in addition tofog and point parameters. In use lighting module 54 controls the bufferbypass pathway 1501, and calculates the diffuse, point size, andspecular output colors as well as the fog value. It should be noted thatlighting module 54 employs the same mode bits 202 as transform module52.

The lighting module 54 further requires less precision with respect totransform module 52, and therefore processes 22 bit floating pointvalues (1.8.13 format) organized in tri-words. Since the data of thirdbuffer 408 is 128 bits, it utilizes bypass pathway 1501 around lightingmodule 54. The lighting module 54 is event driven and simultaneouslyexecutes three threads in a manner similar to transform module 52 as wasset forth earlier with reference to FIGS. 4A and 4B. It should be notedthat lighting module 54 might require command launch approval from anoutside source.

FIG. 16 is a schematic diagram showing the functional units of lightingmodule 54 of FIG. 15 in accordance with one embodiment of the presentinvention. As shown, included are input buffers 402 adapted for beingcoupled to a transform system for receiving vertex data therefrom. Asset forth earlier, input buffers 402 include a first input buffer 404, asecond input 406, and a third input buffer 408. An input of first buffer404, second input buffer 406, and third input buffer 408 are coupled toan output of transform module 52. For bypass purposes, the output ofthird buffer 408 is coupled to the output of lighting module 54 via adelay 1608.

Further included is a MLU 1610 having a first input coupled to an outputof first input buffer 404 and a second input coupled to an output ofsecond input buffer 406. The output of MLU 1610 has a feedback loop 1612coupled to the second input thereof. An arithmetic logic unit (ALU) 1614has a first input coupled to an output of second input buffer 406. ALU1614 further has a second input coupled to an output of MLU 1610. Anoutput of ALU 1614 is coupled to the output of lighting module 54. Itshould be noted that the output of ALU 1614 and the output of the thirdinput buffer 408 are coupled to the output of lighting module 54 by wayof multiplexer 1616.

Next provided is a first register unit 1618 having an input coupled tothe output of ALU 1614 and an output coupled to the first input of ALU1614. A second register unit 1620 has an input coupled to the output ofALU 1614. Also, such second register 1620 has an output coupled to thefirst input and the second input of MLU 1610.

A lighting logic unit (LLU) 1622 is also provided having a first inputcoupled to the output of ALU 1614, a second input coupled to the outputof the first input buffer 404, and an output coupled to the first inputof MLU 1610. It should be noted that the second input of LLU 1622 iscoupled to the output of the first input buffer 404 via a delay 1624.Further, the output of LLU 1622 is coupled to the first input of MLU1610 via a first-in first-out register unit 1626. As shown in FIG. 16,the output of LLU 1622 is also coupled to the first input of MLU 1610via a conversion module 1628. In operation, such conversion module 1628is adapted for converting scalar vertex data to vector vertex data in amanner similar to that of transform module 52.

Finally, memory 1500 is coupled to at least one of the inputs of MLU1610 and the output of arithmetic logic unit 1614. In particular, memory1610 has a read terminal coupled to the first and the second input ofMLU 1610. Further, memory 1500 has a write terminal coupled to theoutput of ALU 1614.

The memory has stored therein a plurality of constants and variables forbeing used in conjunction with input buffers 402, MLU 1610, ALU 1614,first register unit 1618, second register unit 1620, and LLU 1622 forprocessing the vertex data.

FIG. 17 is a schematic diagram of MLU 1610 of lighting module 54 of FIG.16 in accordance with one embodiment of the present invention. As shown,MLU 1610 of lighting module 54 includes three multipliers 1700 inparallel. In operation, the present MLU 1610 is adapted to multiply twothree component vectors, or pass one three component vector. Themultiplication of the three component vectors might be accomplished byway of a dot product or a parallel multiply. Table 13 illustrates theoperations that MLU 1610 of lighting module 54 is capable of performing.

TABLE 13 ZMLU_MULT o[0] = a[0]*b[0], o[1] = a[1]*b[1], o[2] = a[2]*b[2]ZMLU_PASA o[0] = a[0], o[1] = a[1], o[2] = a[2] ZMLU_PASB o[0] = b[0],o[1] = b[1], o[2] = b[2]

Table 14 illustrates the possible A and B inputs of MLU 1610 of lightingmodule 54.

TABLE 14 MA_V VBUFFER MA_L LLU MA_R RLU[2,3] (shared with MB_R) MA_CContext memory (shared with MB_C) MB_M MLU MB_W WBUFFER MB_R RLU[2,3](shared with MA_R) MB_C Context memory (shared with MA_C)

FIG. 18 is a schematic diagram of ALU 1614 of lighting module 54 of FIG.16 in accordance with one embodiment of the present invention. As shown,ALU 1614 includes three adders 1800 in parallel/series. In use ALU 1614is capable of adding two three component vectors, or passing one threecomponent vector. Table 15 illustrates the various operations of whichALU 1614 of lighting module 54 is capable.

TABLE 15 ZALU_ADD o[0] = a[0] + b[0], o[1] = a[1] + b[1], o[2] = a[2] +b[2] ZALU_SUM3B o[012] = b[0] + b[1] + b[2] ZALU_PASA o[0] = a[0], o[1]= a[1], o[2] = a[2] ZALU_PASB o[0] = b[0], o[1] = b[1], o[2] = b[2]

Table 16 illustrates the possible A and B inputs to ALU 1614 of lightingmodule 54.

TABLE 16 AA_W WBUFFER AA_R RLU[0,1] AB_M MLU

FIG. 19 is a schematic diagram of register units 1618 and 1620 oflighting module 54 of FIG. 16 in accordance with one embodiment of thepresent invention. As shown, register units 1618 and 1620 each includetwo sets of registers 1900 each having an output connected to a firstinput of a corresponding multiplexer 1902 and an input coupled to asecond input of multiplexer 1902.

Register units 1618 and 1620 of lighting module 54 are split into tworegisters for ALU 1614 and two registers for MLU 1610. In oneembodiment, the registers are threaded. The register units 1618 and 1620exhibit zero latency when a write address is the same as a read addressdue to a bypass path from the input to the outputs.

FIG. 20 is a schematic diagram of LLU 1622 of lighting module 54 of FIG.16 in accordance with one embodiment of the present invention. LLU 1622is the lighting unit of lighting module 54. It is a scalar block thatcomputes lighting coefficients later used to multiply the light+materialcolors. LLU 1622 includes two MAC's, an inverter, four small memories,and a flag register.

The flag register is used to implement the conditional parts of thelighting equations. The outputs are an ambient, diffuse, and specularcoefficient. The scalar memories contain variables used for the specularapproximations and constants. The first location of each memory contains1.0 (for ctx0 and ctx2) and 0.0 (for ctx1 and ctx3). In one embodiment,these are hardwired and do not need to be loaded.

In use LLU 1622 fundamentally implements the equation: (x+L)/(M*x+N).This equation is used to approximate a specular lighting term. Theinputs to LLU 1622 are from ALU 1614 of lighting module 54 and are thedot products used in the lighting equations. As set forth earlier, withrespect to FIG. 16, there is an output FIFO 1626 between LLU 1622 andMLU 1610 which buffers coefficients until MLU 1610 needs them. In oneembodiment, such FIFO 1626 might be threaded along with delays 1608 and1624, and registers 1618 and 1620. Due to possible color materialprocessing, it is unknown when the diffuse and specular outputs areconsumed by MLU 1610.

There is specially adapted hardware for dealing with the diffuse outputalpha component since lighting module 54 only deals with R,G,Bcomponents. Such specially adapted hardware is capable of outputting twotypes of alpha components, namely vtx colorø α[Tbuffer], and stored ctxα[Ctx store]. The choice between the foregoing alpha components isgoverned by mode bits 202.

In operation, LLU 1622 calculates ambient (Ca), diffuse (Cde), andspecular (Cs) coefficients of lighting. These coefficients are thenmultiplied with the ambient, diffuse, and specular colors to generate alight's contribution to the vertex color. Table 16A includes a list ofinputs received by LLU 1622 and the calculations carried out to generatethe ambient (Ca), diffuse (Cde), and specular (Cs) coefficients oflighting. It should be noted that any desired hardware configurationmight be employed to implement LLU 1622. In one embodiment, the specificconfiguration shown in FIG. 20 might be employed.

TABLE 16A Input definitions: n = normal vector (from transform engine) e= normalized eye vector (from transform engine) l = normalized lightvector (from transform engine) s = spotlight vector*light vector (fromtransform engine) D = distance vector (l,d,d*d) (from transform engine)h = half angle vector (from lighting engine) K = attenuation constantvector (K0,K1,K2) (from context memory) The LLU might receive thefollowing scalar data in carrying out its calculations: n*l (fromMLU/ALU) n*h (from MLU/ALU) K*D (from MLU/ALU) s (from transform engine)power0 (material exponent from ctx0-3 memory) power1 (spotlight exponentfrom ctx0-3 memory) range (from ctx0-3 memory) cutoff (from ctx0-3memory) Infinite Light LLU Calculations: Ca = 1.0 Cd = n*l Cs =(n*h){circumflex over ( )}power0 Local Light LLU Calculations: att =1.0/(K*D) Ca = att Cd = att*(n*l) Cs = att*((n*h){circumflex over( )}power0) Spot Light LLU Calculations: att = (s{circumflex over( )}power1)/(K*D) Ca = att Cd = att*(n*l) Cs = att*((n*h){circumflexover ( )}power0)

As set forth above, the mode bits controlling the vertex sequencer mightnot necessarily be changed by the vertex data itself or by any resultsderived from vertex data. To allow vertex data to modify vertexprocessing, LLU 1622 employs a flag register 1623 is provided. Settingbits to TRUE in this flag register allows clamping to 0.0 of calculationresults if a flag is specified in the output control of the calculation.Another use of the flag register 1623 would be in setting a write maskfor register writes.

The flag register 1623 is provided in LLU 1622 for performing theif/then/else clamping to 0.0 in the lighting equations at no performancepenalty. The sign bit of various operands might set the flags. Table 16Billustrates the manner in which the flags in flag register 1623 are setand the resulting clamping.

TABLE 16B Infinite Light LLU Calculations: Dflag = sign bit of (n*l)Sflag = sign bit of (n*h) Clamp: Ca = (0      ) ? 0 : Ca; Cd =(Dflag   ) ? 0 : Cd; Cs = (Dflag|Sflag) ? 0 : Cs; Local Light LLUCalculations: Rflag = sign bit of (range-d) Dflag = sign bit of (n*l)Sflag = sign bit of (n*h) Clamp: Ca = (Rflag      ) ? 0 : Ca; Cd =(Rflag|Dflag   ) ? 0 : Cd; Cs = (Rflag|Dflag|Sflag) ? 0 : Cs; Spot LightLLU Calculations: Cflag = sign bit of (s-cutoff) Rflag = sign bit of(ranged) Dflag = sign bit of (n*l) Sflag = sign bit of (n*h) Clamp: Ca =(Cflag|Rflag      )? 0 : Ca; Cd = (Cflag|Rflag|Dflag   )? 0 : Cd; Cs =(Cflag|Rflag|Dflag|Sflag) ? 0 : Cs;

FIG. 21 is an illustration of the organization of the flag register 1623associated with lighting module 54 of FIG. 16 in accordance with oneembodiment of the present invention. The flag register 1623 contains 8one bit flags and are set by the sign bit of the ALU (IFLAG) or MACO(MFLAG) outputs.

When LLU 1622 outputs a scalar value to MLU 1610 where it gets smearedinto a tri-word, it specifies a mask for the flag register. If theregister & mask is true, 0.0 replaces the output. Table 17 illustratesthe various flags of FIG. 21 to be used in outputting ambient, diffuse,and specular attributes.

TABLE 17 Ambient Mask: C,R,U Diffuse Mask: D,C,R,U Specular Mask:D,S,C,R,T,U

The approximation used for the specular term can go negative where theactual cos (theta)**n would go to 0.0. As a result, it is necessary toperform a clamping operation. For this, the T, U flags are used. Table18 illustrates various operations of which a functional logic unit(FLU)1621 of LLU 1622 is capable. Note FIG. 20.

TABLE 18 ZFLU_INV o = 1/a (mantissa accuracy - 12 bits) ZFLU_ISQ o =1/sqrt(a) (mantissa accuracy - 6 bits) ZFLU_PASS o = a ZFLU_PASS1 o =1.0 ZFLU_MIN1 o = (a < 1.0) ? a : 1.0 ZFLU_NOP o = 0.0

FIG. 22 is an illustration of the micro-code fields associated withlighting module 54 of FIG. 16 in accordance with one embodiment of thepresent invention. As shown, the micro-code of lighting module 54 isarranged into 33 fields making up a total width of 85 bits. Fields aredelayed to match the data flow of the units. The MLU operations are doneat a delay of zero, ALU operations are done at a delay of one, and RLU,LLU output operations are done at a delay of two. Each delay isequivalent to three cycles.

FIG. 23 is a schematic diagram of sequencer 2300 associated withlighting module 54 of FIG. 16 in accordance with one embodiment of thepresent invention. As shown, sequencer 2300 of lighting module 54includes an input buffer 2302 adapted for receiving mode bits 202 whichare indicative of the status of a plurality of modes of processoperations. Also included is memory 1502 capable of storing codesegments that each are adapted to carry out the process operations inaccordance with the status of the modes.

A sequencing module 2306 is coupled between memory 1502 and buffer 2302for identifying a plurality of addresses in memory 1502 based on acontrol vector 2305 derived from the mode bits. The sequencing module2306 is further adapted for accessing the addresses in memory 1502 forretrieving the code segments that might be used to operate lightingmodule 54.

The sequencer 2300 of lighting module 54 is similar to that of transformmodule 52. In operation, sequencer 2300 of lighting module 54 stepsthrough a threaded control vector that is derived from threaded modebits 202 and executes every ROM address whose corresponding controlvector bit is set to “1”. The control vector has the same number of bitsas the ROM has words. The sequencer 2300 can step through an arbitrarycontrol vector at the rate of a single “1” or enabled bit per apredetermined number of cycles for every thread. Commands that do notuse mode bits 202 are executed by on-the-fly micro-code generation. Themain difference between sequencer 2300 of lighting module 54 andsequencer 1200 of transform module 52 is that sequencer 2300 of lightingmodule 54 can loop back and execute the lighting code up to eight times.

The sequencer 2300 of lighting module 54 has a light counter that startsat zero for each new vertex and increments by one at the end of themicro-code sequence. If the LIS field of mode bits 202 contains a “1” inthe matching bit field, sequencer 2300 goes back and starts over at thebeginning of the lighting micro-code block. This continues until a zerois found in the LIS field or eight lights have been done. Coloraccumulation is done by incrementing (per light) the ALU registers thatstore the diffuse and specular color. Automatic memory address indexingis done using the light counter to fetch the correct parameters for eachlight.

FIG. 24 is a flowchart delineating the method by which the sequencers ofthe transform and lighting modules 52 and 54 are capable of controllingthe input and output of the associated buffers in accordance with oneembodiment of the present invention. As shown, vertex data is initiallyreceived in a buffer of a first set of buffers in operation 2420. Thebuffer in which the vertex data is received is based on a round robinsequence.

Subsequently, in operation 2422, an empty buffer of a second set ofbuffers is identified also based on a round robin sequence. Thetransform module 52 is coupled between the first set of buffers and thesecond set of buffers. When the empty buffer of the second set ofbuffers is identified, the vertex data is processed in transform moduleand outputted from transform module to the identified empty buffer ofthe second set of buffers. Note operations 2424 and 2426.

Similarly, an empty buffer of a third set of buffers, or slots or spacesin memory, are identified based on a round robin sequence in operation2428. The lighting module 54 is coupled between the second set ofbuffers and the third set of buffers. When the empty buffer of the thirdset of buffers is identified, the vertex data is processed in thelighting module, as indicated in operation 2430. The vertex data issubsequently outputted from lighting module 52 to the identified emptybuffer of the third set of buffers. See operation 2432. It should benoted that the number of buffers, or slots in memory, is flexible andmight be changed.

FIG. 25 is a diagram illustrating the method by which the sequencers ofthe transform and lighting modules 52 and 54 are capable of controllingthe input and output of the associated buffers in accordance with themethod of FIG. 24. As shown, the first set of buffers, or input buffers400, feed transform module 52 which in turn feed the second set ofbuffers, or intermediate buffers 404, 406. The second set of buffers404, 406 feed lighting module 54 that drains to memory 2550.

In order carry out the method set forth in FIG. 25, the slots of memory2550 and the buffers of the first and second set are each assigned aunique identifier upon initially receiving vertex data. Further, acurrent state of each buffer is tracked. Such state might include anallocated state, a valid state, an active state, or a done state.

The allocated state indicates that a buffer/slot is already allocated toreceive an output of the previous graphics-processing module, i.e.transform module or lighting module. When a write pointer is scanningthe buffers/slots in the round robin sequence, a buffer/slot in theallocated state cause such write pointer to increment to the next bufferor slot.

If a buffer/slot is in the valid state, the buffer/slot is available forreceiving vertex data. On the other hand, the active state indicatesthat a buffer/slot is currently in an execution state, or receivingvertex data. This active status is maintained until a thread is doneafter which a read pointer increments, thus placing the buffer/slot backin the valid state. It should be noted that the first set of buffers 400are only capable of being in the valid state since there is no previousgraphics-processing module to allocate them.

An example of a sequence of states will now be set forth. Upon receivingvertex data in one of the first set of buffers 400 and a new set ofcommand bits 200, such buffer is placed in the valid state, after whichone of the second set of buffers 402, 404 is placed in the allocatedstate in anticipation of the output of transform module 52.

If none of the second set of buffers 404, 406 is available forallocation, the vertex data in the buffer of the first set 400 can notbe processed. Further, a check might be done to determine whether thecode segments to be executed will interfere with any other code segmentsthat are to be simultaneously run. If so, the vertex data in the bufferof the first set 400 will not be processed and a stall conditioninitiated.

After one of the second set of buffers 404, 406 is placed in theallocated state, the buffer of the first set 400 is placed in the activestate. When transform module 52 is finished execution, the buffer of thesecond set 404, 406 is read and then placed in the valid state. Thesestate changes are similarly executed during the transfer of vertex databetween the second set 404, 406 and the slots of memory 2550.

FIG. 25B illustrates the rasterizer module 56 that comprises a set-upmodule 57 and a traversal module 58. The rasterizer module 56 is adaptedfor performing area-based rasterization in an alternating manner. Inparticular, a plurality of polygon-defining sense points are positionedon or near the primitive after which line equations are evaluated at thepoints to determine which pixels reside in the primitive. Duringoperation, this evaluation is repeated as the points are moved in analternating manner for efficiency purposes. Further, the rasterizermodule 56 might be adapted to operate without any clipping procedure.

FIG. 26 illustrates a schematic of the set-up module 57 of rasterizationmodule 56. As shown, the set-up module 57 includes a control section 61that handles routing data and control signals to their appropriatefunctional units in order to perform the desired floating-pointcalculations. The primitive sequencer 62 handles turning sequences ofvertices into triangles, lines or points. Further, floating point datapath section 64 includes the multiplexers and floating point computationunits that perform the math required in the set-up unit.

With continuing reference to FIG. 26, output formatting section 63handles converting the internal floating point format of edge slopes andedge values into integer formats suitable for the rasterizer since therasterizer operates only with integer values. Of course, in alternateembodiments, the rasterizer might use a floating point thus obviatingthe need for output formatting section 63.

In operation, output formatting section 63 executes a block floatingpoint conversion. As is well known, with a given number, i.e. 2.34 e¹⁰,floating point format tracks a mantissa (2.34) and an exponent (10)thereof. Block floating point conversion essentially manipulates thedecimal place of the mantissas of incoming data such that the exponentsare the same. To this end, the exponent need not be handled inrasterizer module 56.

FIG. 26A is an illustration showing the various parameters calculated byset-up module 57 of rasterizer module 56 of FIG. 25B. Such parametersare required for rasterizer module 56 to perform the associatedfunctions. Upon receipt of a primitive 2600, set-up module 57 calculatesthree values including slopes 2601 of the primitive 2600, a startingposition 2602 and a starting value 2604.

The slopes 2601 are used to generate coefficients for line equations ofthe edges of the primitive 2600 to be used during rasterization. Theslopes 2601 might, for example, be calculated by using equations #4 and#5 shown below.

slope_(A) =y ₀ −y ₁

slope_(B) =x ₁ −x ₀   Equations #4 and #5

where

y₀,y₁, and x₀,x₁ are coordinates of vertices shown in FIG. 26A.

It should be noted that the slopes might also be calculated using thecoordinates of the vertices by employing a simple rotation operation orthe like.

The starting position 2602 indicates a starting point for arearasterization that will be set forth hereinafter in greater detail. Thestarting value 2604 is equal to the area of the shaded triangle shown inFIG. 26A and is also used during the area-based rasterization process.Such starting value 2604 is selected so that stepping the rasterposition about the screen while adding the slope at each step will equalzero exactly when the raster position is on the edge. Calculation of thestarting value 2604 might be accomplished using Equation #6 below:

starting_value=slope_(A)*(x _(s) −x ₀)+slope_(B)*(y _(s) −y ₀)  Equation #6

where

x_(s), y_(s)=starting position 2602

slope_(A), slope_(B)=slopes of one of the edges based on coordinates ofvertices shown in FIG. 26A

x₀,y₀=coordinates of one of the vertices of the edges shown in FIG. 26A.

It should be understood that the foregoing values might also becalculated for other types of primitives. For example, in the case of aline, an extra slope must be calculated for the four-sided bounding box.Such slope can be easily calculated by taking the reciprocal of theslope of an opposite side of the bounding box. In addition to the extraslope calculation, it is noted that another starting value needs to becalculated in the case of the line primitive.

FIG. 27 illustrates the method by which rasterizer module 56 handles oneof a plurality of primitives, e.g. triangles. In particular, an initialoperation is first performed by set-up module 57 of rasterizer module56. Upon receipt of a primitive, line equation coefficients of lineequations are determined for lines that define the primitive inoperation 2700 using slopes 2601 of FIG. 26A in a manner that is wellknown to those with ordinary skill in the art. As is well known, threeline equations are required to define a triangle. On the other hand, aprimitive such as a line is drawn as a rectangle or parallelogram withfour sides and four line equations.

Thereafter, in operation 2702, the line equation coefficients aremodified if any primitive vertex(es) has a negative W-coordinate.Additional information regarding this process will be set forthhereinafter in greater detail with reference to FIG. 32.

It should be noted that set-up module 57 of rasterizer module 56 alsocomputes a bounding box of the primitive. For most triangles, thebounding box includes the minimum and maximum values of the threevertexes. For lines, the four parallelogram corners of the bounding boxare calculated. For triangles or lines that have a vertex with anegative W-coordinate, an area that is to be drawn extends beyond theconvex hull of the vertices.

One of the commands of OpenGL® is a scissor rectangle which defines aboundary outside of which is not to be drawn. The set-up module 57 ofrasterizer module 56 calculates the intersection of the bounding box andthe scissor rectangle. Since the scissor rectangle is a rectangle, fouradditional line equations are afforded. It should be noted that the lineequations associated with the scissor rectangle have a trivial form,i.e. horizontal or vertical.

Furthermore, in 3-D space, the near plane and far plane are parallel andat right angles to the line of sight. In the case of the primitive beinga triangle, three vertexes are included which define a plane that mighthave any orientation. The intersections of the plane of the primitiveand the near and far planes include two lines with two associated lineequations.

Accordingly, each primitive has a total of nine or ten line equationsdepending on whether it takes the form of a triangle or a line,respectively. Again, in the case of the triangle, such line equationsinclude the three line equations which define the triangle, the fourline equations defining the bounding box and the two line equationswhich define the intersections of the plane in which the primitiveresides, and near and far planes.

With continuing reference to FIG. 27, the process progresses inoperation 2704 by positioning a plurality of points on or near theprimitive. The starting position 2602 dictates such positioning, asshown in FIG. 26A. Such points define an enclosed convex region andreside at corners of the convex region. FIG. 27A illustrates such sensepoints 2705 that enclose convex region 2707, e.g. a rectangle. In oneembodiment, such rectangle might be 8×2 pixels in size. Further, thepoints might be initially positioned to enclose a top vertex of theprimitive. As an option, this might be accomplished using truncation.

Once the primitive is positioned, the process is continued by traversalmodule 58 which begins in operation 2706 by processing rows of theprimitive in a manner set forth below. After the processing of each row,it is determined whether a jump position has been found in decision2708. A jump position is a starting position for processing the next rowand will be described hereinafter in greater detail. If it is determinedin decision 2708 that a jump position has been found, the sense pointsthat define the convex region are moved thereto in operation 2710. If,however, it is determined that a jump position has not been found, theprocess is ended. It should be noted that, in an alternate embodiment,columns, diagonals or any other type of string might be processed inoperation 2706 instead of rows.

FIG. 28 is a flowchart illustrating a process of the present inventionassociated with the process row operation 2706 of FIG. 27. As shown, theprocess begins by computing the sense points in operation 2800 in orderto determine whether the polygon-defining sense points might be movedright in decision 2801. Such decision is made based on the position ofthe rightmost sense points. If the rightmost sense points are notpositioned outside the same edge or edges of the primitive, rightwardmovement is permitted and a position (X and Y coordinates) to the rightof the current position is stored as a snap location in operation 2802.If, however, both rightmost sense points are positioned outside one ormore edges of the primitive, rightward movement is not permitted andoperation 2802 is skipped.

Next, the line equations are evaluated at the points of the convexregion, e.g. rectangle, in operation 2804. The evaluation includesdetermining if the points reside in the primitive. Such determination asto whether the points reside in the primitive might include determiningwhether the evaluation of each of the line equations renders a positivevalue or a negative value at each of the sense points.

The line equations can be formulated to be positive inside the primitiveand negative outside. Inclusive edges, for which pixels that lie exactlyon the edge should be drawn, evaluate to zero and might be treated aspositive. Exclusive edges, which should not be drawn, can be madenegative by initially subtracting a value of one from the starting lineequation value. Thus pixels on exclusive edges evaluate to a negativevalue (−1) instead of a positive zero. This permits the sense pointinterpretation to ignore the inclusive/exclusive policy and just testthe line equation sign.

After the line equations are evaluated at the points, it is determinedwhether a current position of the sense points constitutes a jumpposition in decision 2806. It should be noted that a jump position isstored only if the two bottom sense points are not both outside an edge.If it is determined in decision 2806 that a jump position has beenfound, the jump position is calculated and stored (or replaces apreviously stored jump position if existent) in operation 2808. If not,however, operation 2808 is skipped.

With continuing reference to FIG. 28, it is then determined in decision2810 whether leftmost sense points are both outside an edge of theprimitive. Again, this process entails determining whether theevaluation of the line equations at both of the leftmost sense pointsrenders positive or negative values. In particular, upon computation ofthe coefficients of the nine or ten edge equations at the pertinentsense points, nine or ten values are rendered that have nine or ten signbits. To determine if the current side is completely outside any edge,for example, the present invention AND's the ten sign bits from the twosense points together. If any bit(s) survive, then both points areoutside that edge.

If it is determined that the leftmost sense points are not both outsidean edge of the primitive, it is concluded that there still remainsfurther portions of the primitive to be considered in the leftwarddirection, and the sense points are moved left in operation 2812. If itis determined in decision 2810 that both leftmost sense points areindeed outside the edge of the primitive, it is concluded that there nolonger remains further portions of the primitive to be considered in theleftward direction. Next, in decision 2814, it is determined whetherthere is a snap location that resulted from operation 2802.

If it is determined in decision 2814 that a snap location does notexist, the process is done. If, however, a snap location does exist, thesense points are moved to the snap location in operation 2816.Thereafter, operations similar to those of operations 2804-2812 areexecuted to map a right side of the primitive. This begins in operation2818 by the line equations being evaluated at the points of the convexregion.

After the line equations are evaluated at the points, it is determinedwhether a current position of the sense points constitutes a jumpposition in decision 2820. If it is determined in decision 2806 that ajump position has been found, the jump position is calculated and storedin operation 2822. If not, however, operation 2822 is skipped.

With continuing reference to FIG. 28, it is then determined in decision2824 whether rightmost sense points are both outside an edge of theprimitive. If it is determined that the rightmost sense points are notboth outside an edge of the primitive, it is concluded that there stillremains further portions of the primitive in the rightward direction tobe considered, and the sense points are moved right in operation 2826.If it is determined in decision 2824 that both rightmost sense pointsare outside the edge of the primitive, it is concluded that there nolonger remains further portions of the primitive to be considered in therightward direction, and the instant process is done.

FIGS. 28A and 28B are illustrations of the sequence in which the sensepoints of the present invention might be moved about the primitive 2850.It should be noted that various alterations might include determiningwhether the points can go left in decision 2800 and proceeding rightinitially. Further, the line equations might be defined to indicatewhether the points are inside or outside the primitive in any desiredway.

To avoid stepping in a repeating loop, the present invention thusemploys an overall direction of movement during rasterization. Theinitial implementation proceeds top-down, visiting every convex regionon a row before stepping down to the next. By processing rows top-downas well as never stepping right then left or left then right, loops arethus avoided.

An example of the foregoing process might be shown with reference to thepolygon-defining points, P1, P2, P3 and P4 of FIG. 27A. In operation,pairs of adjacent sense points can be examined to determine whetherstepping in their direction would be productive. For example, if both P3and P4 in FIG. 27A were outside of an edge of a polygon, but P1 and/orP2 are not, then clearly the drawable inside region lies to the left,not to the right. Thus the sense points should not move right.Conversely, if both P3 and P4 are inside all the edges, then there is adrawable area just beyond P3 and P4, and stepping right is appropriate.Indeed, if P3 and P4 were not outside the same edge or edges, steppingright would be productive. This same logic applies to stepping upwardsguided by P1 and P3, or stepping left guided by P1 and P2, or steppingdownwards based on P2 and P4.

The foregoing process thus moves, or steps, the convex region defined bythe points around the inside of the primitive, using sense points as aguide. Since the convex region defined by the points might be large,many pixels might be tested simultaneously. During use, if all sensepoints are inside all edges of the primitive, then all the enclosedpixels must be drawable (assuming a convex primitive). A significantadvantage is afforded by testing the corners, namely the ability ofproving an arbitrary area of the primitive is inside, outside or split.Only in the latter case do the individual pixels in the convex regiondefined by the points need to be tested. In such case, the pixels in theconvex region defined by the points might be tested one-by-one or byanother method in order to determine whether they reside in theprimitive. Furthermore, the sense points might reduce the amount offurther testing required by defining which edges(s) split the area andwhich do not.

FIG. 29 is a flowchart illustrating an alternate boustrophedonic processof the present invention associated with the process row operation 2706of FIG. 27. As shown, it is first determined in decision 2900 whether aprevious movement was in a first or second direction. If there was notany actual previous movement, a default previous movement might beassumed. If it is determined in decision 2900 that the previous movementwas in a second direction, the line equations are evaluated at thepoints of the convex region, e.g. a rectangle, in operation 2902 in amanner similar to operation 2804 of FIG. 28.

With continuing reference to FIG. 29, it is subsequently determined indecision 2904 as to whether sense points of a first side of therectangle are both outside an edge of the primitive. If not, the sensepoints are moved or stepped in the first direction in operation 2906.Upon it being determined that the sense points of the first side of therectangle are both outside an edge of the primitive, it is thendetermined in decision 2905 whether the points can be moved downwardlyor, in other words, whether the current position constitutes a jumpposition. If so, a jump position is calculated and stored in operation2908 after which the process is done.

On the other hand, if it is determined in decision 2900 that theprevious movement was in a first direction, operations similar to thoseof operation 2902-2908 are carried out. In particular, the lineequations are evaluated at the points of the convex region, e.g. arectangle, in operation 2910. It is then determined in decision 2912 asto whether sense points of a second side of the rectangle are bothoutside an edge of the primitive. If not, the sense points are moved orstepped in the second direction in operation 2914. Upon it beingdetermined that the sense points of the second side of the rectangle areboth outside an edge of the primitive, it is then determined in decision2913 whether the points can be moved downwardly or, in other words,whether the current position constitutes a jump position. If so, a jumpposition is calculated and stored in operation 2916 after which theprocess is done.

FIG. 29A is an illustration of the sequence in which the sense points ofthe present invention are moved about the primitive in accordance withthe boustrophedonic process of FIG. 29. The foregoing boustrophedonicrasterization constrains the sequence to obey certain rules that offerbetter performance for hardware. As shown, the boustrophedonicrasterization affords a serpentine pattern that folds back and forth. Ahorizontal boustrophedonic sequence, for example, might generate all thepixels within a primitive triangle that are on one row from left toright, and then generate the next row right to left, and so on. Such afolded path ensures that an average distance from a generated pixel torecently previously generated pixels is relatively small.

Generating pixels that are near recently previously generated pixels isimportant when recent groups of pixels and/or their correspondingtexture values are kept in memories of a limited size. Theboustrophedonic sequence more often finds the pixels or texture valuesalready loaded into such memories, and therefore repeating the memoryload occurs less often.

As an option, at least one boundary might be used which divides theprimitive into a plurality of portions prior to rasterization. Inoperation, the points might be moved in each of the portions separately.Further, the points might be moved through an entirety of a first one ofthe portions before being moved in a second one of the portions.

FIG. 30 is a flowchart illustrating an alternate boustrophedonic processusing boundaries. As an option, the decision whether to use boundariesmight be based on a size of the primitive. As shown in FIG. 30, theboustrophedonic process which handles boundaries is similar to that ofFIG. 27 with the exception of an additional operation 3000 wherein atleast one boundary is defined which divides the primitive into aplurality of portions or swaths.

With continuing reference to FIG. 30, an additional decision 3001follows the completion of every portion of the primitive. In particular,it is determined in decision 3001 whether a start position of anadjacent portion was found in operation 3006. If so, the convex regiondefined by the sense points is moved to a start position of an adjacentportion of the primitive in operation 3002 and operations 3004-3010 arerepeated for the new portion of the primitive. Further informationrelating to the determination of the start position in operation 3006will be set forth in greater detail during reference to FIG. 31.

FIG. 31A is an illustration of the process by which the convex region ofthe present invention is moved about the primitive in accordance withthe boundary-based boustrophedonic process of FIG. 30. As shown, thefirst portion that is processed is that which includes the topmostvertex of the primitive. During operation, a left neighboring portion isprocessed after which the adjacent left neighboring portion is processedand so on. This is continued until there are no remaining leftneighboring portions. Next, a neighboring portion to the right of thefirst portion is processed after which the adjacent right neighboringportion is processed and so on until all of the right neighboringportions are processed. It should be appreciated that other types ofordering schemes might be utilized per the desires of the user.

FIG. 31 is a flowchart showing the process associated with the processrow operation 3006 of FIG. 30. Such process is similar to theboustrophedonic process of FIG. 29 with the exception of decisions 3118through 3121. Decisions 3118 and 3120 both determine whether any of thesense points have passed any boundary. Only if it is determined that thesense points are still within the boundaries is the respective loopcontinued.

In operations 3119 and 3121, starting positions of adjacent portions ofthe primitive are sought and stored when it is determined in decisions3118 and 3120 that any sense points of the convex region have passed anyboundary, respectively. As shown in FIG. 31A, such starting positions3126 are each defined as being the topmost point of a portion of theprimitive existent beyond a boundary. By storing this position, astarting point is provided when the process is repeated for the adjacentboundary-defined portion of the primitive.

It should be noted that operations 3119 and 3121 are both performedwhile processing the first portion of the primitive. While not expresslyshown in FIG. 31, only a first one of such operations is performed whenprocessing portions to the left of the first portion, while only asecond one of such operation is performed when processing portions tothe right of the first portion. In other words, when processing portionsto the left of the first portion, starting positions are only determinedwhen a leftmost boundary of the currently processed portion has beenexceeded. Similarly, when processing portions to the right of the firstportion, starting positions are only determined when a rightmostboundary of the currently processed portion has been exceeded.

Using boundaries during rasterization solves a very critical problemduring pipeline processing. If a primitive is very wide, the storageassociated with the pixels of a single row might not fit in alimited-size memory. Rasterization with boundaries divides the triangleinto limited-width rows (or columns), and generates all the pixelswithin such a portion before moving on to the next portion.

For example, even if a triangle is 100 pixels wide, a limited-size pixelor texture memory might only hold information for the previous 20pixels. Constraining the pixel sequence to stay within ten-pixel-widevertical portions allows all the pixels on the previous and current rowsto fit in the memory. This means that a boustrophedonic sequence withina boundary-defined portion would always have the previous pixel on thecurrent row (if any) in the memory, as well as the pixels in the rowabove (if any) in the memory as well.

Most underlying memory systems transfer blocks of data with a certainoverhead per block. Small accesses to the memory system are penalizedheavily by this overhead. In order to be efficient, larger accesses areemployed and the rest of the block is maintained in case it might beused next. Beyond that, a cache memory system keeps a plurality of theserecent blocks, increasing the probability that memory accesses can beavoided.

The boustrophedonic sequence of the present invention exploits thesingle-retained-block concept when it reverses and handles pixelsimmediately below one end of the current line. Further, theboustrophedonic sequence exploits cache when it limits rasterization toportions of a particular size. Specifically, two scanlines within aportion should fit in the cache, so throughout the second scanline,benefits might be incurred from cache storage of the first scanline.

There is no constraint on the sequence or number of boundary-definedportions. Although the present description uses the example of verticalportions and a horizontal boustrophedonic pattern, similar principlesmight extend to horizontal portions, vertical boustrophedonic patternsor even to diagonal portions and patterns. In one embodiment, the lengthof the strings (e.g. rows, columns, diagonals, etc.) might be eachlimited to be less than a dimension of the primitive along which thestring resides.

FIG. 32 is a flowchart showing the process associated with operation2702 of FIG. 27. The instant process is designed to handle a primitivewith portions that reside behind the eye. These outlying portions mightcause problems in subsequent rasterization operations. To accomplishthis, the instant process employs a variable, W that is commonly usedfor projection i.e., for viewing objects in perspective. The variable Wis a number that the other coordinates, X, Y and Z, are divided by inorder to make nearby things larger and far things smaller. The variableW is representative of a distance between a center of projection and thecorresponding vertex.

As shown in FIG. 32, a primitive is first received that is defined by aplurality of vertices. Each of such vertices includes a W-value. Uponthe receipt of the primitive, the set-up module serves to define linesthat characterize the primitive based on the vertices. Note operation3200.

The W-values are then analyzed in decision 3202. As shown, if one of theW-values is negative, a line equation for a line opposite the vertexhaving the negative value is flipped in operation 3204. In other words,the coefficients of the line equation are multiplied by −1. Further, iftwo of the W-values are negative, line equations for lines connectingthe vertex having a positive W-value and each of the vertexes havingnegative W-values are flipped in operation 3206. If three of theW-values are negative, a cull condition 3207 occurs where the presentinvention culls the triangle. Still yet, if none of the W-values arenegative, no additional action is taken.

FIGS. 32A-32C illustrate the manner in which flipping line equationsaffects which portion of the screen is processed. FIG. 32A shows thecase where none of the W-values are negative and the line equations areleft unaltered. As shown, an interior portion of the primitive is filledin such case.

FIG. 32B shows the case where one of the W-values is negative and whichof the line equations is flipped accordingly. As shown, the portion ofthe primitive opposite the vertex is filled in the present case. Inparticular, the area to be drawn is bounded by two lines that areco-linear with the two triangle sides sharing the −W vertex, and furtherbounded by a side of the triangle that shares the two +W vertexes.

FIG. 32C shows the case where two of the W-values are negative and whichof the line equations are flipped accordingly. As shown, the portion ofthe primitive opposite the vertexes is filled using the methods and/orprocesses set forth hereinabove with reference to FIGS. 27-32. In otherwords, the area to be drawn is bounded by two lines that are co-linearwith the two triangle sides sharing the +W vertex, and furthercontiguous to the +W vertex.

The present invention is thus capable of handling all three of theforegoing cases. If part of the triangle is beyond the near and/or farplane, it draws only the portion within those planes. If the trianglehas one or two negative Z vertexes, only the correct +Z portion isdrawn.

Even if all vertexes are off-screen, and the triangle extends frombehind the eye to beyond the far plane, whatever pixels are inside thetriangle and on the screen and have Z between the near and far limits.The present invention ensures that little time is wasted exploring badpixels. This is possible because all clipping, by screen edge or thenear or far plane, always results in a convex region on-screen which canbe explored easily.

A problem sometimes arises when the starting point is not inside thearea to be filled. This can occur if the top vertex is off-screen or isclipped by the near or far plane. In this case, the traversal stage mustsearch for the top point of the drawn region, starting from above. Itcan do this efficiently by being guided by the signs of the triangleedge slopes and the Z slope. It can test the triangle line equations todiscover it is outside the drawn region and why. When it knows whatedge(s) and/or Z limit it is outside of, it knows what direction(s) tostep that brings it closer to that edge or limit. By moving horizontallyin preference to vertically (when there is a choice), searching for thedrawn region guarantees it finds the top drawable pixel if there is one.This problem also occurs with external (−W) triangles that open up. Inthis case, the drawn area extends above all three vertexes.

In one embodiment of the present invention, traversal proceeds from topto bottom of the triangle. The starting point is the top vertex of thetriangle if none have a negative W-value and the top vertex is in thescissor rectangle. Otherwise, a point on the top of the scissorrectangle is chosen. Since traversal always begins within the scissorrectangle and never ventures out of it, only the portion of the trianglewithin the scissor rectangle is ever drawn, even if the area enclosed bythe edges extends far beyond the scissor rectangle. In this way, simplescissor rectangle-edge clipping is effected.

While various embodiments have been described above, it should beunderstood that they have been presented by way of example only, and notlimitation. Thus, the breadth and scope of a preferred embodiment shouldnot be limited by any of the above-described exemplary embodiments, butshould be defined only in accordance with the following claims and theirequivalents.

What is claimed is:
 1. A graphics pipeline system with an integrateddiffuse coloring operation, comprising: (a) a transform module adaptedfor being coupled to a buffer to receive graphics data therefrom, thetransform module being positioned on a single semiconductor platform fortransforming the graphics data from a first space to a second space; and(b) a lighting module coupled to the transform module and positioned onthe same single semiconductor platform as the transform module forperforming lighting operations on the graphics data received from thetransform module; (c) wherein a diffuse coloring operation is performedon the same single semiconductor platform as the transform module andthe lighting module.
 2. The system as recited in claim 1, wherein thediffuse coloring operation is performed utilizing at least one of thetransform module and the lighting module.
 3. The system as recited inclaim 2, wherein a diffuse R-component, a G-component, and a B-componentof the graphics data are handled by the at least one of the transformmodule and the lighting module.
 4. The system as recited in claim 3,wherein a diffuse alpha-component is handled by dedicated hardwarepositioned on the same single semiconductor platform as the transformmodule and the lighting module.
 5. The system as recited in claim 4,wherein the dedicated hardware is capable of outputting two types ofdiffuse alpha-components.
 6. The system as recited in claim 5, whereinthe two types of diffuse alpha-components include vtx colorø α[Tbuffer],and ctx α[Ctx store].
 7. The system as recited in claim 5, wherein thededicated hardware is capable of choosing between the two types ofdiffuse alpha-components utilizing mode bits.
 8. The system as recitedin claim 1, and further comprising a rasterizer coupled to the lightingmodule for rendering the graphics data received from the lightingmodule, wherein the rasterizer is positioned on the same singlesemiconductor platform as the transform module and lighting module.
 9. Amethod for graphics processing, comprising: (a) transforming graphicsdata from a first space to a second space; (b) lighting the graphicsdata; and (c) performing a diffuse coloring operation on the graphicsdata; (d) wherein the graphics data is transformed and lighted, and thediffuse coloring operation is performed on a single semiconductorplatform.
 10. The method as recited in claim 9, wherein the diffusecoloring operation is performed utilizing at least one of a transformmodule and a lighting module.
 11. The method as recited in claim 10,wherein a diffuse R-component, a G-component, and a B-component of thegraphics data are handled by the at least one of the transform moduleand the lighting module.
 12. The method as recited in claim 11, whereina diffuse alpha-component is handled by dedicated hardware positioned onthe single semiconductor platform.
 13. The method as recited in claim12, wherein the dedicated hardware is capable of outputting two types ofdiffuse alpha-components.
 14. The method as recited in claim 13, whereinthe two types of diffuse alpha-components include vtx colorø α[Tbuffer],and ctx α[Ctx store].
 15. The method as recited in claim 13, wherein thededicated hardware is capable of choosing between the two types ofdiffuse alpha-components utilizing mode bits.
 16. The method as recitedin claim 9, and further comprising rendering the graphics data, whereinthe graphics data is rendered on single semiconductor platform.
 17. Acomputer program product executed by a computer system for graphicsprocessing, comprising: computer code for transforming graphics datafrom a first space to a second space; computer code for lighting thegraphics data; and computer code for performing a diffuse coloringoperation on the graphics data; wherein the graphics data is transformedand lighted, and the diffuse coloring operation is performed on a singlesemiconductor platform.
 18. A system for graphics processing,comprising: (a) means for transforming graphics data from a first spaceto a second space; (b) means for lighting the graphics data; and (c)means for performing a diffuse coloring operation on the graphics data;(d) wherein the graphics data is transformed and lighted, and thediffuse coloring operation is performed on a single semiconductorplatform.
 19. A single semiconductor platform system, comprising: atransform module positioned on a single semiconductor platform fortransforming graphics data; a lighting module positioned on the samesingle semiconductor platform as the transform module for lighting thegraphics data; a set-up module positioned on the same singlesemiconductor platform as the transform module and the lighting modulefor setting up the graphics data; and a render module positioned on thesame single semiconductor platform as the transform module, the lightingmodule, and the set-up module for rendering the graphics data; whereinthe graphics data is blended utilizing the single semiconductorplatform.
 20. The system as set forth in claim 19, wherein the renderingincludes 3-D rendering.
 21. The system as set forth in claim 19, whereinthe single semiconductor platform operates with a Direct3D applicationprogram interface.
 22. The system as set forth in claim 19, wherein thetransforming is performed utilizing an add operation and a multiplyoperation.
 23. The system as set forth in claim 19, wherein the lightingis performed utilizing an add operation and a multiply operation. 24.The system as set forth in claim 19, wherein at least one mode bit isutilized to control the transforming at least in part.
 25. The system asset forth in claim 19, wherein at least one mode bit is utilized tocontrol the lighting at least in part.
 26. The system as set forth inclaim 19, wherein a fog operation is performed on the graphics datautilizing the single semiconductor platform.
 27. The system as set forthin claim 19, wherein the single semiconductor platform includes a chip.28. A method for graphics processing utilizing a single semiconductorplatform, comprising: transforming graphics data; lighting the graphicsdata; setting up the graphics data; and rendering the graphics data;wherein the graphics data is transformed, lighted, set up, and renderedon the single semiconductor platform; wherein the graphics data isblended utilizing the single semiconductor platform.
 29. The method asset forth in claim 28, wherein the rendering includes 3-D rendering. 30.The method as set forth in claim 28, wherein the single semiconductorplatform operates with a Direct3D application program interface.
 31. Themethod as set forth in claim 28, wherein the transforming is performedutilizing an add operation and a multiply operation.
 32. The method asset forth in claim 28, wherein the lighting is performed utilizing anadd operation and a multiply operation.
 33. The method as set forth inclaim 28, wherein at least one mode bit is utilized to control thetransforming at least in part.
 34. The method as set forth in claim 28,wherein at least one mode bit is utilized to control the lighting atleast in part.
 35. The method as set forth in claim 28, wherein a fogoperation is performed on the graphics data utilizing the singlesemiconductor platform.
 36. The method as set forth in claim 28, whereinthe single semiconductor platform includes a chip.
 37. A singlesemiconductor platform system, comprising: a transform module positionedon a single semiconductor platform for transforming graphics data; alighting module positioned on the same single semiconductor platform asthe transform module for lighting the graphics data; a set-up modulepositioned on the same single semiconductor platform as the transformmodule and the lighting module for setting up the graphics data; and arender module positioned on the same single semiconductor platform asthe transform module, the lighting module, and the set-up module forrendering the graphics data; wherein a fog operation is performed on thegraphics data utilizing the single semiconductor platform.
 38. A methodfor graphics processing utilizing a single semiconductor platform,comprising: transforming graphics data; lighting the graphics data;setting up the graphics data; and rendering the graphics data; whereinthe graphics data is transformed, lighted, set up, and rendered on thesingle semiconductor platform; wherein a fog operation is performed onthe graphics data utilizing the single semiconductor platform.
 39. Asingle semiconductor platform system, comprising: a transform modulepositioned on a single semiconductor platform for transforming graphicsdata; a lighting module positioned on the same single semiconductorplatform as the transform module for lighting the graphics data; aset-up module positioned on the same single semiconductor platform asthe transform module and the lighting module for setting up the graphicsdata; and a render module positioned on the same single semiconductorplatform as the transform module, the lighting module, and the set-upmodule for rendering the graphics data; wherein the single semiconductorplatform interfaces an application program interface and is capable ofperforming a fog operation on the graphics data.
 40. A method forgraphics processing utilizing a single semiconductor platform,comprising: transforming graphics data; lighting the graphics data;setting up the graphics data; and rendering the graphics data; whereinthe graphics data is transformed, lighted, set up, and rendered on thesingle semiconductor platform; wherein the single semiconductor platforminterfaces an application program interface and is capable of performinga fog operation on the graphics data.
 41. A single semiconductorplatform system, comprising: a transform module positioned on a singlesemiconductor platform for transforming graphics data; a lighting modulepositioned on the same single semiconductor platform as the transformmodule for lighting the graphics data; a set-up module positioned on thesame single semiconductor platform as the transform module and thelighting module for setting up the graphics data; a 3-D render modulepositioned on the same single semiconductor platform as the transformmodule, the lighting module, and the set-up module for rendering thegraphics data; and memory positioned on the same single semiconductorplatform as the transform module, the lighting module, the set-upmodule, and the render module for storing the graphics data; wherein thegraphics data is blended utilizing the single semiconductor platform forblending triangles represented by vertex data associated with thegraphics data; wherein a vertex fog operation is performed on thegraphics data utilizing the single semiconductor platform; wherein thesingle semiconductor platform operates with a Direct3D applicationprogram interface.
 42. A method for graphics processing utilizing asingle semiconductor platform, comprising: transforming graphics data;lighting the graphics data; setting up the graphics data; and 3-Drendering the graphics data; wherein the graphics data is transformed,lighted, set up, and rendered on the single semiconductor platform;wherein the graphics data is blended utilizing the single semiconductorplatform for blending triangles represented by vertex data associatedwith the graphics data; wherein a vertex fog operation is performed onthe graphics data utilizing the single semiconductor platform; whereinthe single semiconductor platform operates with a Direct3D applicationprogram interface.
 43. A single semiconductor platform system adaptedfor being coupled to a central processing unit, comprising: a transformmodule positioned on a single semiconductor platform for transforminggraphics data utilizing an add operation, a multiply operation, a readoperation, and a load operation; wherein at least one mode bit isutilized to control the transforming at least in part; a lighting modulepositioned on the same single semiconductor platform as the transformmodule for lighting the graphics data utilizing an add operation, amultiply operation, a read operation, and a load operation; wherein atleast one mode bit is utilized to control the lighting at least in part;a set-up module positioned on the same single semiconductor platform asthe transform module and the lighting module for setting up the graphicsdata; a 3-D render module positioned on the same single semiconductorplatform as the transform module, the lighting module, and the set-upmodule for rendering the graphics data; and memory positioned on thesame single semiconductor platform as the transform module, the lightingmodule, the set-up module, and the render module for storing thegraphics data; wherein the graphics data is blended utilizing the singlesemiconductor platform for blending triangles represented by vertex dataassociated with the graphics data; wherein a vertex fog operation isperformed on the graphics data utilizing the single semiconductorplatform; wherein the single semiconductor platform operates with aDirect3D application program interface.
 44. A method for graphicsprocessing utilizing a single semiconductor platform adapted for beingcoupled to a central processing unit, comprising: transforming graphicsdata utilizing an add operation, a multiply operation, a read operation,and a load operation; wherein at least one mode bit is utilized tocontrol the transforming at least in part; lighting the graphics datautilizing an add operation, a multiply operation, a read operation, anda load operation; wherein at least one mode bit is utilized to controlthe lighting at least in part; setting up the graphics data; and 3-Drendering the graphics data; wherein the graphics data is transformed,lighted, set up, and rendered utilizing the single semiconductorplatform; wherein the graphics data is blended utilizing the singlesemiconductor platform for blending triangles represented by vertex dataassociated with the graphics data; wherein a vertex fog operation isperformed on the graphics data utilizing the single semiconductorplatform; wherein the single semiconductor platform operates with aDirect3D application program interface.